我们运用了新的皮肤变形修改器去做皱褶的变形。
We applied the new modifier Skin Morph to correct the deformations in the pleats.
皮肤变形是虚拟人合成研究领域的重要研究方向之一。
Skin deformation is one of the most important problems in virtual human modeling.
它的初始化值是50%,很大程度上帮助解决了皮肤变形问题。
It is defaulted at 50% and greatly helps to prevent skin deformation problem.
其中一个主要的挑战就是如何快速、逼真地实现虚拟人的皮肤变形。
One of the challenges is how to get fast and realistic skin deformations.
蒙皮通常需要大量的工作并且使用动画测试来确保获得满意的皮肤变形效果。
Skinning usually requires a fair amount of work and testing with animations in order to ensure satisfactory results for the skin deformation.
并提出静态参考测量的措施,避免关节周围较大的皮肤变形对测量数据的影响。
A static reference measurement is taken to avoid the effect of big skin deformation around joints to the measured data of joint markers.
通常,旋转骨骼添加到骨骼中,是为了防止胳膊和腿部在极端扭曲状态下的皮肤变形。
Twist bones are often added to skeleton rigs to prevent skin deformation problems on arms and legs when they are in extreme twist configuration.
针对皮肤变形算法运算量大的特点,提出一种适用于SIMD架构GPU的加速算法。
As the skin deformation cost largely of computing, a accelerate algorithm is presented which is applicable to GPU with SIMD architectures.
通常,旋转骨骼添加到骨骼中,是为了防止胳膊和腿部在极端扭曲状态下的皮肤变形。
Twist bones help to distribute the deformation induced by twist from start to end of the limb.
人体动画的研究主要集中在两个方面:人体的运动控制技术和人体造型与皮肤变形技术。
Generally the research on human animations focus on two parts: the human motion control and edit; the human model and skin deformation.
骨骼蒙皮算法以其速度快等优点在角色人物变形动画中始终是使用最为广泛的皮肤变形算法。
Smooth skinning is always a most widely used method of skin deformation with the advantage of a faster algorithm for the animation of deformable human and creature characters.
为提高基于实例的皮肤变形算法的效率和速度,对加权姿态空间变形(WPSD)等算法进行了研究。
To enhance the efficiency and speed of example based skinning algorithm, the weighted pose space deformation (WPSD) and so on are studied.
使用肌肉变形器作为皮肤变形的解决方案,你可以快速的添加默认的权重,再根据你要的高度细节去刷权重。
To use the Muscle deformer as a skin solution for Sticky or Sliding weights, you can quickly apply default weights, then paint weights on the mesh when you need a higher level of detail.
通过以一个极小值问题来描述反转过程,针对基于实例的皮肤变形方案,本文提出了一个可以整合形状插值的统一模型。
Describing the inverse as a minimum problem, in view of a example-based skin deformation plan, we have proposed a unified model that incorporating the shape interpolation.
在制作真实感人体动画时,除了有真实的人体运动和灵活的运动控制方法外,还需要有逼真的人体造型和皮肤变形效果。
When creating realistic human animation, we need not only realistic human motion and its control techniques, but also effects of vivid body shapes and skin deformation.
利什曼病常见的形式是在鼻子,嘴和喉咙周围产生损害变形或皮肤溃疡导致永久疤痕病变。
In its more common forms, leishmaniasis can produce disfiguring lesions around the nose, mouth and throat, or skin ulcers leading to permanent scarring.
王补充道,因为皮肤是有弹性的,指纹会变形,而SLI系统不需要进行这种接触,没有失真。
Because the skin is elastic, the print is distorted, Wang says, adding that the SLI system has no such contact or distortion.
通过“变形”和“应用”一个简单图案,可以在一张照片的人物皮肤上增加一个纹身。
Add a tattoo by transforming and applying a simple graphic to any area of skin in a photo.
但如果皱眉头的习惯持续几十年的话,因为已经导致了皮肤的变形,因此不能光用肉毒素解决问题。
But if frown habits persisted for decades of words, because have led to the skin of the deformation, and therefore can not light with botox to solve problems.
该方法适用于任意皮肤网格组织方式的虚拟人模型,能够在人体各种运动状态下实时生成逼真的全身皮肤运动变形。
The new method can drive arbitrary skin grid of virtual human and can achieve better deformation result in any motion state.
于是在许多尚未明白的明白间,试图将想法付诸实体:皮肤影像的映射、皮纤维的拉扯变形与空间中悬置紧张的拉扯线。
I attempt to transform my thoughts into objects: the light cast on the skin, changes in shape due to pulling on the skin fibers, and the line suspended in mid-air that pulls tightly on the skin.
在渲染这个人物的时候,虽然,白色外套和身上的皱褶跟随皮肤的改变而变形。
In the case of this rendering of the character, though, it is a white coat modeled with his creases that deform thanks to the skin.
有时,水污染物质或过量的紫外线可能各自造成特定的问题,如身体变形与眼睛或皮肤的病变。
At times, water pollutants or excess ultraviolet radiation may act alone to cause specific problems, such as disfigured bodies and eye or skin abnormalities.
采用进口材料,皮肤柔软而有弹性,不易变形,形态逼真,可爱的外表,和明确的内部解剖结构。
Applying imported materials, the skin is soft and flexible, not easily deformed, realistic shape, lovely appearance, and clear internal anatomical structure.
年后颜面及双手关节逐渐变形并加重,伴脊柱左侧弯,严重骨痛及皮肤瘙痒。
Malformation of her face and articulations of both hands occurred and exacerbated accompanying left spinal bending, severe bone pain, and skin itching 2 years later.
为了用较少的参数反映人肢体皮肤的变形,该文提出以旋转圆锥曲面进行弹性连接体(人体)三维建模。
This paper presents a new method of elastic articulated objects(human bodies) modeling based on a new revolving conic surface.
为了用较少的参数反映人肢体皮肤的变形,该文提出以旋转圆锥曲面进行弹性连接体(人体)三维建模。
This paper presents a new method of elastic articulated objects(human bodies) modeling based on a new revolving conic surface.
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