• 音乐青少年占9%,接下来是使用互联网电子游戏(占6%),最后报刊出版物(0.2%)。

    Teens reported listening to music 9% of the time, followed by Internet use and video gaming (6% each) and, finally, reading printed media (0.2%).

    youdao

  • 研究创意产业行业包括软件多媒体电子游戏时装设计出版、研究开发

    The set of creative industries include software, multimedia, video games, fashion design, publishing, and research and development.

    youdao

  • 研究创意产业行业包括软件多媒体电子游戏时装设计出版、研究开发

    The set of creative industries include software, multimedia, video games, fashion design, publishing, and research and development.

    youdao

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