一方面,它可以增加沉浸感,并在虚拟现实中的体验中给予用户脚踏实地的感觉,这与用虚无缥缈的实体来表现玩家形成了鲜明的对比。
On the one hand, it can increase immersion and help ground the user in the VR experience, when contrasted to representing the player as a disembodied entity.
一方面,它可以增加沉浸感,并在虚拟现实中的体验中给予用户脚踏实地的感觉,这与用虚无缥缈的实体来表现玩家形成了鲜明的对比。
On the one hand, it can increase immersion and help ground the user in the VR experience, when contrasted to representing the player as a disembodied entity.
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