基础通道用一个逐像素方向光和所有球面调和光渲染物体。
Base pass renders object with one per-pixel directional light and all SH lights.
提出了一种基于球面调和描述子的3维模型相似性比较算法。
A 3d model similarity matching algorithm based on spherical harmonics descriptor is proposed in this paper.
总的来说,球面调和光的效果对小的动态物体来说已经足够好了。
In summary, SH lights are often good enough for small dynamic objects.
该方法从分析球面调和函数入手,首先得出环境贴图的二次多项式表达形式;
The approach starts from an analysis of spherical harmonics and finds out a quadratic polynomial form of environment mapping.
利用球面调和级数的空间正交分解特性,计算三维颅骨的空间分解特征向量,继而构造三维特征描述子。
A new approach is presented to calculate 3d skull spatial decomposition feature vector through using the orthogonal decomposition property of spherical harmonic transform.
球面调和光只有很低的频率。球面调和光不能产生锋利的照明过渡。它们也只会影响散射光照(对高光来说,球面调和光的频率太低了)。
SH lighting is very low frequency. You can't have sharp lighting transitions with SH lights. They are also only affecting the diffuse lighting (too low frequency for specular highlights).
根据3 -D数据的优势,利用图像成像原理和球面调和函数理论,结合3 - D投影原理和PC A技术建立了一个3 - D人脸模型。
A 3-d face model is constructed by the imaging theory and spherical harmonics, combining with the principle of 3-d projection and PCA.
讨论一类映入球面的满足拟单调不等式的弱调和映射的边界正则性。
The boundary regularity for a class of weakly harmonic maps which maps into sphere and satisfies a quasi monotonicity inequality is discussed.
描述了平面到曲面调和映射的求解过程,并以球面印字为例,进行了数值试验。
The solution to harmonic mapping from plane to surface was presented, and the experiment of printing on sphere was discussed.
描述了平面到曲面调和映射的求解过程,并以球面印字为例,进行了数值试验。
The solution to harmonic mapping from plane to surface was presented, and the experiment of printing on sphere was discussed.
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