该方法从分析球面调和函数入手,首先得出环境贴图的二次多项式表达形式;
The approach starts from an analysis of spherical harmonics and finds out a quadratic polynomial form of environment mapping.
此通道还负责渲染着色器中的光照贴图,环境光和自发光。
This pass also adds any lightmaps, ambient and emissive lighting from the shader.
本系统通过简单的建模、多种贴图方式以及导入3d模型来近似地描述大型环境,具有较强的实用性、较好的实时性和显示效果。
Through simple modeling, multiple mapping ways and import 3d model to describe large-scale indoor environment, this paper presents a practical, real-time virtual scene construction system.
带Alpha通道贴图的物体必须允许显示在它们后面的环境,但是如果背静是另一个Alpha通道,那么你需要通过另一个设定优先权。
Objects with alpha textures must allow the environment behind them to be displayed but if the background is another alpha, you will need to prioritize one over the other.
视差,高度,细分或环境遮蔽贴图将被转换到R8格式。
Parallax, height, tessellation or ambient occlusion maps will be converted into R8 format.
一旦你设置完成,程序会问你是否要将物理天光贴图添加到环境中,单击Yes。
Once you set the Skylight to Mr Sky, you will get an announcement window asking if you want to add the Physical Sky map to the environment, just hit Yes.
一旦你设置完成,程序会问你是否要将物理天光贴图添加到环境中,单击Yes。
Once you set the Skylight to Mr Sky, you will get an announcement window asking if you want to add the Physical Sky map to the environment, just hit Yes.
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