• 方法分析球面调和函数入手首先得出环境贴图二次多项式表达形式

    The approach starts from an analysis of spherical harmonics and finds out a quadratic polynomial form of environment mapping.

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  • 通道负责渲染着色器中的光照贴图环境自发光

    This pass also adds any lightmaps, ambient and emissive lighting from the shader.

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  • 系统通过简单建模多种贴图方式以及导入3d模型近似地描述大型环境,具有较强的实用性、较好的实时性和显示效果。

    Through simple modeling, multiple mapping ways and import 3d model to describe large-scale indoor environment, this paper presents a practical, real-time virtual scene construction system.

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  • Alpha通道贴图物体必须允许显示它们后面环境但是如果背静一个Alpha通道,那么你需要通过个设定优先权。

    Objects with alpha textures must allow the environment behind them to be displayed but if the background is another alpha, you will need to prioritize one over the other.

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  • 视差高度细分环境遮蔽贴图转换R8格式

    Parallax, height, tessellation or ambient occlusion maps will be converted into R8 format.

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  • 一旦设置完成,程序会是否物理天光贴图添加环境单击Yes。

    Once you set the Skylight to Mr Sky, you will get an announcement window asking if you want to add the Physical Sky map to the environment, just hit Yes.

    youdao

  • 一旦设置完成,程序会是否物理天光贴图添加环境单击Yes。

    Once you set the Skylight to Mr Sky, you will get an announcement window asking if you want to add the Physical Sky map to the environment, just hit Yes.

    youdao

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