在估计出并发玩家数量之后,就可以估计每秒事务量。
After you've estimated the number of concurrent players, you can estimate the number of transactions per second.
在线社区的玩家数量也能反映出多人模式有多糟糕。
The size of the online community reflects the qualityof the multiplayer.
玩家的目标总数量:必须精确地估计将玩这个游戏的玩家数量。
Target number of total players: The number of players who will buy the game and play it must be estimated accurately.
就是很多新卡的难度数量级都是建立在玩家数量上的。
What was good is, that way more cards are "scaleable" in sense of having effects that are based on the number of players.
此外,玩家不可能蜂拥进战场,每方的玩家数量有限制。
Additionally, players will be unable to "zerg" in Battlegrounds; there will be a limit to the number of players per side.
在多人游戏中,玩家数量和尸体数量等于4时,游戏不会崩溃。
Multiplayer games no longer crash when the number of players and corpses are equal to 4.
到今年年底,平板电脑和智能手机的游戏玩家数量将超过十亿。
By the end of this year, the number of tablet and smartphone gamers will surpass one billion.
也就是说,游戏设计者要根据娱乐性和经济因素决定一个游戏世界容纳的玩家数量。
That is, game designers pick a number of players a world will hold based on entertainment and economic considerations.
对于多玩家在线游戏,一个游戏实例中的并发玩家数量主要取决于引擎中使用的技术。
For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
在决定了要支持的并发玩家数量之后,就可以将注意力转移到计算MMOG的关键因素。
After you've decided the number of concurrent players to support, you can shift your attention to calculating the critical factor for the MMOG.
并发玩家的目标总数量:在所有注册的玩家中,要计算出同时在线的玩家数量。
Total target number of concurrent players: of all the players registered, calculate the number of players who will be online at any one time.
每个实例并发玩家的目标数量:要计算每个游戏实例可以支持的玩家数量,但是这常常难以判断。
Target number of concurrent players per instance: Often difficult to determine, this is a calculation for each shard of the number of players to be supported.
如果低估了玩家数量,设备就可能不足以支持游戏的运营,玩家会觉得游戏不流畅,因此放弃这个游戏。
If you underestimate this number, you will not have enough equipment for game launch, meaning the game will likely tank and you actually made mistake #1.
每个地理区域并发玩家的目标数量:根据游戏的情况划分地理区域之后,要判断每个地理区域中同时在线的玩家数量。
Target number of concurrent players per geography: Once the world is divided up according to the game, determine the number of players who are going to be online in each geography.
现在这篇帖子是关于手机游戏的,中国游戏玩家数量巨大,每一个可以想象到的游戏类型都有天文数字般的玩家在玩。
Now this post is for mobile games. The Chinesegamer's population is huge, every game type imaginable has astronomical numberof players.
大型网游的一个挑战是现有的巨大数量的玩家,这样会大量失去那种非常有趣的单机角色扮演游戏里的个人互动。
One of the challenges of a massively-multiplayer game is that in being inclusive to a vast number of people, it loses a lot of the personal interaction that makes single-player RPGs so much fun.
随着时间的推移,游戏玩家(行话称为gamer)对服务的数量和复杂性的期望会越来越高。
As time goes on, the game players (or gamers in industry jargon) expect an increasing number and complexity of services.
他们也可以利用自己的代币减少或增加其他三位玩家的金钱数量。
They could also use their tokens to reduce or increase the other three players' sums.
首先收集到特定数量卡牌的玩家获胜(卡牌数量由玩家人数决定)。
The first player to collect a certain number of CARDS wins the game (depending upon the number of players).
许多玩家则不太喜欢他,抱怨他的数量统计方法抹杀了创造力。
Many gamers dislike him, complaining that his bean-counting approach stifles creativity.
和从前一条任务链跑遍全大陆的方式有所不同,玩家现在只需要在各个区域完成指定数量的任务以获得该区的任务成就。
Rather than having players complete a huge number of quests throughout a single continent, the criteria will change so that you will instead need to complete a set number of quests in each zone.
初始玩家队伍限制从10升到20 。每一级领导提升队伍数量6改为7 。 每一级魅力提升队伍数量2改为3 。
Base player party size limit raised from 10 to 20. Increase per Leadership point raised from 6 to 7. Increase per Charisma point raised from 2 to 3.
明确地区战斗:玩家赢了,如果他们的敌人数量2比1,否则玩家失去。
Clear Area battle: player wins the battle if they out-number the enemy 2 to1, otherwise player loses.
应用于某项科技的烧杯数量取决于已经掌握该科技的文明数量和玩家对该科技的要求的达成数量。
The amount of beakers applied to the technology cost is dependant upon the number of civilizations which know the tech and the number of requirements you have fulfilled for the technology.
相对于存档槽(数量)而言,更重要的是给予玩家那种选择。
玩家可以揭示到附近的字符的近似数量的钱他们携带。
Players can reveal to nearby characters the approximate amount of money they are carrying.
玩家可以揭示到附近的字符的近似数量的钱他们携带。
Players can reveal to nearby characters the approximate amount of money they are carrying.
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