• 游戏行话,《荣誉勋章》第一人称射击游戏意思玩家他们控制角色视点进行游戏。

    In the argot of video games, Medal of Honor is a first-person shooter, meaning that players see the action from the viewpoint of the characters they control.

    youdao

  • NPC(非玩家控制应该可接受的智能化程度,性格真实带有瑕疵,还有玩家或者其他角色建立起的可信任关系

    NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other.

    youdao

  • Kinect通过三维物体扫描控制使玩家可以通过用户真实移动控制角色的位移。

    Kinect enables video game players to move characters through the use of real-life movements made possible by 3-d object scanning and manipulation.

    youdao

  • 许多现代游戏包括玩家控制角色行为脚本使用执行bytecodes比如Lua)的语言其他游戏方面

    Many modern games include scripting of nonplayer-character behaviors and other game aspects using languages that execute bytecodes (such as Lua).

    youdao

  • 如果提供招式太多玩家便不能好地控制角色尤其是摄像机控制出问题的情况下。

    If you offer too many moves, players can't control their character very well, especially if they're fighting a bad camera and other quirks in the controls.

    youdao

  • 需要选项替换菜单这个选项放(玩家控制的角色在“ 菜单”/标题屏幕也直接被呈现出来) 。

    I ended up scrapping a main menu with the option to just start playing by pressing a key ( the player avatar was introduced in the "menu"/title screen.

    youdao

  • 不仅仅提供平滑运动而且玩家一个额外的运动感和完全控制他们角色

    Not only does present a much smoother motion, but it gives the player an additional sense of movement and control over their character.

    youdao

  • 玩家控制角色左右移动通过平板板,滚板过渡实现下楼

    About the role players to control movement through the plate, needle plate, shell plate, rolling, etc. transitional realize downstairs.

    youdao

  • 也产生了一个显示当前时间空间对象(玩家自己控制角色)显示在过去时间空间的对象(远程角色对象,AI控制实体)之间交互问题

    This raises the problem of interaction between objects displayed in present time space (the player's avatar) and objects displayed in a past time space (remote characters, ai entities).

    youdao

  • 所有事情都基于玩家角色控制,实现同敌人的互动以及决定玩家胜利还是失败

    Everything from moving the player's character using their input, to the actions of the enemies and determining whether the player has won or lost the game is determined here.

    youdao

  • 所有事情都基于玩家角色控制,实现同敌人的互动以及决定玩家胜利还是失败

    Everything from moving the player's character using their input, to the actions of the enemies and determining whether the player has won or lost the game is determined here.

    youdao

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