其中一个疑问是,我不能断定家用机用户是否允许PC玩家与家用机玩家的对抗。
One question mark I have is whether the console owners would allow PC players to play against console gamers.
根据对手阵营的不同,游戏玩家你需要调整游戏玩家你的打法,并且要知道如何去对抗对手的打法。
Depending on which faction your opponent is, you will have to adapt your play style and know how to counter your opponent's play style.
对抗另一个GDI游戏玩家,所有游戏玩家你需要的就是一个特种兵apc,与一些载着狙击手的干扰apc。
Against other GDI player, all you need is a Commando APC, and some distraction APCs with Snipers.
假如游戏玩家你的对手的车辆靠近了游戏玩家你释放了EMP的四驱车群,游戏玩家你能够使用电脑对抗能力让立刻触发它们的后效应,从而瘫痪敌方车辆。
If your opponent gets a vehicle close to the EMPed Raider Buggies, you could use the Master Computer Countermeasures ability to cause their after effect to instantly trigger and EMP the enemy vehicle.
当游戏玩家你使用钢爪阵营的时候,游戏玩家你不能只依赖泰坦,游戏玩家你必须正确的混合其他的单位来弥补泰坦的弱点——主要是对抗空军与步兵。
When using the Steel Talons you can't just rely on the Titan, you have to mix the units properly to compensate for the Titan's weaknesses - principally being aircraft and infantry.
描述世界中玩家要对抗的敌人或怪物。自然,这些与你的游戏设计思想本身有很大关系。但是,通常来说,所谓游戏,就是让玩家试着杀掉某些东西。
Describe enemies or monsters in the world or whomever the player is trying to defeat. Naturally this depends heavily on your game idea but generally games are about trying to kill something.
描述世界中玩家要对抗的敌人或怪物。自然,这些与你的游戏设计思想本身有很大关系。但是,通常来说,所谓游戏,就是让玩家试着杀掉某些东西。
Describe enemies or monsters in the world or whomever the player is trying to defeat. Naturally this depends heavily on your game idea but generally games are about trying to kill something.
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