它们不仅是模仿它们所处的环境中的颜色;它们也能模仿环境中物体的纹理。
They don't just mimic the colors in their environment; they can also mimic the texture of objects in their environment.
从他面部的头发,衣服和其他类似物体的纹理。
From his facial hair to the textures of the clothes and other such objects.
虚拟世界的建造过程中,获取不规则物体的纹理非常重要。
In the process of building virtual worlds, it is very important to get the textures of irregular objects.
电子与物体表面的原子相互作用,以景深的方式揭示出物体的纹理和结构,使观察目标有了立体感。
The electrons interact with the atoms at the surface of the object, revealing the texture and structure with a depth of field that makes for a great three-dimensional sense of the target.
实验结果表明, 这种方法在得到高密度距离像的同时可以得到物体的纹理,而不需要额外拍摄图像。
The experimental results reveal that dense depth images can be obtained and texture can be acquired simultaneously without any additional images.
尤其是运用最新的渲染、纹理贴图、光线追踪和光能传递技术,你可以使一个物体真像是大理石或者橡胶或者凡是你所想到的物体所制成的。
Especially with the latest techniques in rendering, texture mapping, ray tracing and radiosity, you can make an object look just like it's made of marble or rubber or whatever you wish.
Hexagon的特色工具可以对3d建模物体进行精炼,UV贴图,绘制纹理以及预览。
Hexagon features tools for modeling 3d objects, refining them, mapping UV, texturing and previewing.
加载了纹理之后,你可以修改TextureAttributes以说明你是想让图像取代其下的物体(表面)还是想调节其覆盖的颜色。
After the texture is loaded, you can change the TextureAttributes to say whether you want the image to replace the object underneath or modulate the underlying color.
当物体被阳光直射到时,它表面的纹理并非同等程度的显眼。
When an object is lit by direct sunlight, the texture is not equally prominent throughout the form.
因此,把额外的工作放在合并纹理成单一的图集的和让物体使用相同的材质,总会有回报的。
Therefore, putting extra work to combine textures into single atlas and making number of objects to use the same material will always pay off.
通过改变激光器投射的方向,在物体表面得到一系列曲线纹理。
The structure lighting, which is projected on the object by laser, is used as the texture for matching.
计算机分析数据,并提取出如物体的,边、区域、边界、颜色和纹理等信息。
The computer analyzes the data and extracts such image information as edges, regions, boundaries, colors and textures of the objects in the image.
最后求得该物体的表面纹理以及一个与原物成比例的3d模型。
The obtained 3d model is a scaled version of the original object, and the surface texture is obtained from the image sequence as well.
本文讨论了基于点表示的物体的真实感图形的纹理映射技术,用点作为基本绘制元素。
In this paper, we discussed the techniques used for texture mapping of PBR, took the points as basic elements.
首先从三维物体的二维视图中提取颜色矩、纹理特征和仿射不变矩。
First we extract color moments, texture features and affine invariant moments from the 2D view images of 3D objects.
在运动建模中,提出了一种用来描述物体运动现象的方法,即用纹理映射法来描述物体的碰撞响应。
In the movement modeling, the paper proposes a method used as describing the phenomenon of object movement, that is, using texture mapping method to describe the collision response of object.
使用这些参数设置,两种类型的纹理就平行了,同时纹理也和物体的Z方向一致。
With these settings the two types of maps were parallel and they were also in-line with the Z-axis of the object.
我从现实的物体中提取纹理:一段包裹着主线的线条,我将他在PS里拉直以便能用于贴图。
I did the texture from an existing object: a wire wrapped around the main wire and then I straightened it up in Photoshop in order to make it tillable.
灰度相关直接用图像灰度进行匹配,没有考虑场景物体之间的空间和结构相关性,使得结果对结构、光照、纹理和畸变十分敏感。
Matching is performed directly with the image intensity in the area-based correlation without counting the space and structure correlation between objects.
在卫星遥感图像的分析中,提取图像的边缘和纹理特征,对于识别图像的类型,从而完成对目标物体的分析十分重要。
To extract the photo edge and characteristic of texture from the satellite remote sensing image is important to distinguish the image type.
自然景物图像中区域的纹理特征往往能反映图像中的特定物体。
Texture regions in scenery images often correspond to objects in the image.
改进后的算法计算出的深度信息与物体表面的纹理无关。
The improved method is independent of the texture of the object.
辐照度环境纹理图是绘制任意光照环境下漫反射物体表面的一种有效的方法。
Irradiance environmental maps are an effective technique to render diffuse objects in arbitrary lighting environments.
阴影模式-绘制包括光照计算在内的固体表面。当使用纹理绘制时,在没有光线的情况下,所有物体呈现黑色。
Shaded - Draws solid surfaces including the lighting calculation. As with textured drawing, you won't see anything without lights.
随着工业、医疗设备的不断智能化,对称性对纹理检测和指引机器抓起物体有着举足轻重的作用。
With the constantly intellectualization of industrial and medical equipment, symmetry plays a significant role in texture object detection and guidance grab machine.
而几何纹理则是由不规则的细小凸凹构成的,取决于物体表面的微观几何形态。
Geometry texture is constituted by anomalous small bumpiness, it lies in microcosmic geometrical form.
带着独特的UVWmaps的所有场景物体准备好后,我用展开工具在一个单一的纹理绘图中创建了所有细节的纹理。
Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.
此系统利用投影结构光对现实世界中的物体进行数字化,同时得到对应的彩色纹理。
Using this system, the shape of an object can be digitized and the texture of this object can be obtained simultaneously.
实验结果表明,利用此模型在三维物体表面综合纹理时,计算速度较以前的方法有明显提高,同时具有很好的综合效果。
The good effects on synthesis and less time-consuming in computation can be seen from the experiment results using the above method.
在获得物体三维轮廓的同时,又获得了物体的表面纹理。
By three time measurements, we can obtain not only the shape of the object, but also the surface texture.
应用推荐