• 可以属性一样访问实体属性

    You can access parent entity's attributes the same as you would the properties of a parent class.

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  • one-to-manymany-to-one的双向关联也是类似的,多端(实体定位一端实体)。

    You can make similar arguments for bidirectional one-to-many and many-to-one when you navigate from the one side (the children entities) to the many side (the parent entity).

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  • 惰性关联可能最初装载对象之后很长时间才访问(获取关联实体)。

    A lazy association can be traversed (and the associated entity retrieved) long after its parent object was initially loaded.

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  • 分层次的业务对象(Hierarchical Business Objects)——表示多个应用程序实体比如-关系

    Hierarchical Business Objects - Represents multiple application entities, such as a parent-child relationship.

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  • 注意processTradeUpdates()方法更新方法(以上)中修改创建实体

    Notice that the processTradeUpdates() method updates only the entities that are modified or created in the parent method (or above).

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  • 其他多数实体接口接口contentcategorysite一般使用其子接口。

    It is the parent interface of most other entity interfaces, such as content, category, site, and so on. Usually, we only use its subinterfaces.

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  • 运行时第一次创建实例实体

    During runtime, I am first creating entities which are instances of the parent class.

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  • 精确指定视图指定实体准确大小

    EXACTLY: This is used by the parent to impose an exact size on the child.

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  • 接触实体哪里数据存储设定一个“接触”作为客户

    Contact entity - where are the parent data stored when you set a 'contact' as parent customer?

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  • 对象实体数据模型工具生成的,则复杂对象访问复杂类型属性不是实例对象进行实例化。

    When the object layer is generated by the Entity Data Model tools, complex objects are instantiated when the complex type property is accessed, and not when the parent object is instantiated.

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  • 因为复杂类型没有所以实体框架不能脱离对象管理复杂类型对象

    Because complex types do not have keys, complex type objects cannot be managed by the Entity Framework apart from the parent object.

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  • 人体运动系统视为19个实体构成刚性框架系统,每一实体结点上级实体连接的关节点旋转实体一端的结点则作为下一级实体结点。

    The human moving system is defined as a rigid frame, which contains 19 articulate entities. Entity rotates around the father node and its son node is the father of another entity at the next level.

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  • 人体运动系统视为19个实体构成刚性框架系统,每一实体结点上级实体连接的关节点旋转实体一端的结点则作为下一级实体结点。

    The human moving system is defined as a rigid frame, which contains 19 articulate entities. Entity rotates around the father node and its son node is the father of another entity at the next level.

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