运用同步技术对采样数据进行归一化处理,将处理后数据转化为相对应的坐标,并运用直线插值法求出间隔点之间坐标;
The paper describes the way to process sampling data using synchronous technology, to transform data and to find unknowable coordinate.
该系统能进行自动零点校准、偏位法补偿,采用步进激励、步进采样、最小二乘法进行运放参数的测试,应用的原理在国内外均属一项新技术。
It estimated parameters of amplifiers of step-by-step excitation, step-by-step sample, least squares. The principle of measuring system is a new technology abroad and in our country.
经过仔细的测试以及权衡,我决定抛弃EWA过滤技术转向GPU超采样的方式对基于点渲染的图像进行过滤。
During careful benchmark and balancing, I decide to abandon the EWA filter, turn to use GPU supersampling filter method in offline rendering, did as the same as NVIDIA Gelato.
本文就以上算法和技术做了具体的研究和分析,并生成了一种新的算法:一种基于点采样的模型简化算法和大规模场景简化技术。
This paper has done a detailed research and analysis of above algorithms, and generate a new algorithm: The Reduction Technique of Large-Scale Animated Crowd Based on Point-Sampling.
本文将物体中轴线的几何特性和元球造型技术结合起来,提出了一种根据物体的二维轮廓线或者三维采样点进行快速三维物体造型的技术。
Firstly, this paper points out the conception error and the difficulty of current ways of outlining the polygon medial axis by analysis and comparison.
本文将物体中轴线的几何特性和元球造型技术结合起来,提出了一种根据物体的二维轮廓线或者三维采样点进行快速三维物体造型的技术。
Firstly, this paper points out the conception error and the difficulty of current ways of outlining the polygon medial axis by analysis and comparison.
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