基于点的绘制技术使用离散的三维密集点云来表征模型表面,目标是采用点元作为基本绘制单元在三维密集点云中重构出连续、视觉等价的模型表面。
Point-Based Rendering uses discrete and crowded point cloud to represent the surface of model, and it's goal is to reconstruct a continuous and equivalent surface from the point cloud.
本文讨论了基于点表示的物体的真实感图形的纹理映射技术,用点作为基本绘制元素。
In this paper, we discussed the techniques used for texture mapping of PBR, took the points as basic elements.
文章介绍了基于点绘制技术的原理和比较有代表性的点绘制方法,探讨了外形非常复杂的不规则几何体在计算机图形绘制中生成的物体表面空洞的处理方法。
It introduces the principle of the point-based rendering and some representative methods, discusses a way to deal with some holes on the surface which make in drawing the irregular geometric form.
拓扑可视化是一种从全局把握流场结构的可视化技术,其中包括关键点查找以及流线绘制操作。
Topology visualization can grasp global field structure, it refer to critical point searching and streamline drawing.
体绘制技术常用于3维体数据场的可视化,其虽然可以生成高质量的投影图像,但通常不能绘制由体数据与点、线、面图形组成的混合场景。
Volume rendering is often used for 3d volumetric datasets visualization. It can generate high quality images, but can not render volumes and polygons combined scenes.
体绘制技术常用于3维体数据场的可视化,其虽然可以生成高质量的投影图像,但通常不能绘制由体数据与点、线、面图形组成的混合场景。
Volume rendering is often used for 3d volumetric datasets visualization. It can generate high quality images, but can not render volumes and polygons combined scenes.
应用推荐