聚光灯的灯光的锥形角度(照射范围角度)和物理灯光材质通过一个按钮可以轻易的匹配。
The spotlight and physical light shaders have a button to easily match the cone angle to the maya setting.
因为我们准备好了有基本材质的场景,现在可以开始灯光和渲染设置,这总是工作中最棒的一部分。
Since we have the scene ready with basic materials we can now start working with lighting and render setup, which is always the best part of work.
值得注意的是,灯光和材质的合理运用能够对心态产生积极的影响。
Particular attention is given to light and materials that influence the state of mind in a positive way.
这就是说,现在场景中没有灯光,材质以及其他的东西。
This means, there are no lights, materials,... whatsoever in the scene.
当人们游离其中,随着材质透明度的变化,灯光照明层次变化,也展开了一段领略通透延展或模糊,暧昧的视觉游戏。
When people are free of which, along with the change ofmaterial transparency, lighting levels, also launched a taste of transparent extension or vague, ambiguous visual game.
我曾经彩绘、绘图,所以我非常关注氛围、灯光品质、材质和场所感。
I came from a painting and drawing background so I was much more interested in atmosphere, quality of light, texture, place.
当提高漫射阴影滑块时,灯光映射材质不再发光。
Lightmapped materials no longer glow when increasing the Diffuse Shadow slider.
近:包含标记为自动模式的灯光所产生的的间接照明,和标记为仅烘焙模式的灯光,发光材质和天光的所有照明。
Near: Contains indirect illumination from lights marked as Auto, full illumination from lights marked as Bake Only, emissive materials and sky lights.
重点陈列区域,设计师使用天花造型,地面材质与灯光效果等介质形成心理上的虚拟划分。
The designers adopted the ceiling formation and other carriers such as ground texture and lighting effect to form the virtual division.
然后指出,在实际应用后发现,插件还有许多功能等待进一步完善,例如材质赋予、灯光调整等效果。
Then, the paper also pointed, there's still some functions need to be developed in the future such as mapping material and lighting adjustment.
现在场景中所有物体都有这个材质了,这个功能对测试灯光是非常好的。等下会将把它关掉。按F9来看看测试结果。
Now all the objects in the scene will have this material, so this function is great to test lighting with a clay render. Later we will turn this function off.
结构采用PBT材质外壳和玻璃灯罩,整体密封可靠,室外环境可全天候使用有梦幻般的灯光色彩。
It is made of PBT material shell and glass lamp door, the overall sealing is reliable, the dreamy light color can be used in outdoor environment all day.
关于岩石的材质,我复制了一些现有的图像加上滤镜,用了些时间做灯光效果和噪波。
For the rock texture, I duplicated parts of existing paintings and filtered them a few times with lighting effect tools and noise.
我对皮革材质的反射感到非常满意。我仅仅需要在椅子上多一点灯光,那让我们放第3个灯。
I am pretty happy with the reflections on the leather material. I only need a little more light from above the chair, so lets put that third vraylight to its place.
这张图是从去年夏天开始…由于休假,我决定用有限的时间给自己做一个提升,并用它来研究灯光和卡通材质。
This image started last summer… Due to vacation I decided to take a model from our short in development and use it to study lighting and shading with a cartoony look.
来点基本的灯光而不是我们的默认的两个灯的设置对于在调整材质的时候是很有帮助的。
It's very helpful to have some basic lighting set up while tweaking materials as opposed to using the standard Max 2-light setup.
每一章节提供了更多的实质性好处提高你的技能,包括建模、材质、纹理、表达、动画、贴图烘焙、灯光和渲染等。
Each class offers further substantial benefits to your skill set including modelling, shaders, textures, expressions, animation, baking, lighting and rendering.
每一章节提供了更多的实质性好处提高你的技能,包括建模、材质、纹理、表达、动画、贴图烘焙、灯光和渲染等。
Each class offers further substantial benefits to your skill set including modelling, shaders, textures, expressions, animation, baking, lighting and rendering.
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