通过直接对显存进行写操作,FEMAPI提供了对显示的完全控制 ― 这对于游戏开发来说十分理想,虽然还有许多其它应用。
The FEM API delivers complete control of the display by writing directly to video RAM -- perfect for game development, although other uses abound.
之前我提到过,游戏是最大的吸引力所在,但M3G是一种通用API,您可以将其用于创建各种3d内容。
Although I've mentioned games as the main attraction, M3G is a general-purpose API that you can use to create all kinds of 3d content.
由于游戏API已经就绪,是时候编写处理步着的服务器代码了。
With the games API out of the way, it's time to write the server code to handle the moves.
游戏开发人员通过访问XNA框架的大部分API,能够针对Zune移动设备进行开发。
Game developers will be able to target the Zune mobile devices by accessing the majority of XNA framework API.
Firefox新型音频应用程序接口为游戏开发者引入新的可能性。
Firefox's new audio API introduces new possibilities for game developers.
游戏:加速仪api,鼠标api。
游戏API和架构类是提供给这两个系统的,可以单独使用,但是配合使用时才能展现它们真正的能力。
The gameplay API and framework classes are available to both of these systems, which can be used separately, but show their true power when used in conjunction to compliment each other.
提供一个公共api来让用户从各种平台(比如移动电话、电视和游戏机)更新其帐户。
Provides a public API to let users update their accounts from a variety of sources, such as mobile phones, TVs, and game consoles.
总部位于剑桥、同样获得谷歌风投支持的初创企业手机游戏平台运营商SCVNGR就是一个例子。这家公司去年秋季率先公开推出与GooglePlacesAPI整合的产品。
As one example from fellow Cambridge-based and Google Ventures backed startup SCVNGR, the company was the first to publicly launch with integration to the Google Places API last fall.
我在哪里可以找到好的精灵盒教程和示例游戏项目?在谷歌搜索但没有得到任何样品的游戏。还希望得到一些API参考。
Where can I find good Sprite-Kit tutorial and sample game project? Searched in Google but not getting any sample game. Wish to get some API reference also.
最后一个模块是消去模块,主要功能是调用API函数,实现鼠标消去的功能和效果,并判断游戏是否结束。
The final module is eliminating module, the main function is to call API functions to control mouse and judge whether the game is over.
这个API是使用简单的程序能够为游戏开发的结果。
This API is simple to use and program to deliver results for game developers.
在谷歌的云实时游戏:通道api或计算引擎?
Realtime game on Google Cloud: Channel API or Compute Engine?
对于任何游戏API,另一个重要的部分是能够处理时间参量。在这个教程中,我们将写一个能够重启的定时器。
Another important part of any sort of gaming API is the ability to handle time. In this tutorial we'll make a timer we can restart.
游戏声音处理模块比较简单,该模块使用了MIDP2.0标准API实现,但不同的手机机型支持不同的声音格式和API,论文中将会有详细介绍。
The module is compiled by using a standard API in MIDP2.0. But different phone equipment supports different sound format and API. The paper will describe the differences in detail.
API改进游戏开发人员现在可以使用新的硬件材质api,更轻松地为Maya编写高性能的硬件着色插件。
API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders.
API改进游戏开发人员现在可以使用新的硬件材质api,更轻松地为Maya编写高性能的硬件着色插件。
API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders.
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