你提供各种游戏音效和一段音乐。
You provide various gameplay sound effects and a musical soundtrack.
游戏音效单一固定——有一首好听的音乐和战斗音效。
The sound is solid - with a good soundtrack and sound effects during fighting.
设计制作人员储备充足,能够承接大型游戏音效的制作;
Enough human resources to take over big scale game sound projects;
这包括可购买的游戏、杯子、t恤衫、图书,甚至是游戏音效的手机铃声。
This will contain the purchasable game, mugs, posters, T-shirts, books, maybe even telephone ring-tone versions of game sounds.
Walker称他们主要使用了苹果的Logic软件和插件来制作这款游戏,游戏包含多个小游戏,玩家只凭游戏音效闯关。
Walker said they mainly used Apple's Logic software and plug-ins to create the game, which contains several mini-games in which players use only audio-cues to complete tasks.
可能这是游戏开发中最重要的方面,这本书列出了制作人可能需要参与的各方面的音效制作领域。
Perhaps one of the most important aspects of game development, the book addresses the various areas of audio production in which a producer might be involved.
游戏自带的音效很赞。
“飞行控制”之类的游戏与YouTube视频运行流畅,而iPad扬声器产生的音效令人印象深刻。
Games such as Flight Control and videos from YouTube ran smoothly, and the quality of the sound produced by the iPad's speakers was impressive.
还请关注PapaSangre这款只有音效的三维惊悚游戏,它将在秋季发布。
And stay tuned for Papa Sangre, an audio-only 3d thriller game, which is launching in the fall.
每一个游戏都由这样的序列组成:获取用户输入,更新游戏状态,处理AI,播放音乐音效,还有显示游戏。
Every game consists of a sequence of getting user input, updating the game state, handling AI, playing music and sound effects, and displaying the game.
《复仇格斗兔》是款独特的游戏,不过音效也有点诡异。
有些小问题有时候很容易解决,就是游戏中会出现重复的音效。
A small annoyance, which is sometimes easy to solve, is the repetitive audio in games.
在编辑声音效果的时候,我还用到了一个免费的程序,Audacity,这样可以让声音更加搭配游戏。
I also used a free sound-editing program called Audacity to edit the sounds to fit my game.
耳机质量和音效、音频节目的编排、游戏、屏幕尺寸也在考评范畴之内。
Quality of headsets and sound, audio programming, games selection and screen size were also considered.
正如编写这个游戏、工具以及引擎这些工作一样,你就应做好花费大量时间在编辑制作图形、关卡、音效、音乐和模型等工作上的准备。
You should probably be prepared to spend as much time making graphics, levels, sound, music and models as you did writing the game, tools, and engine.
迷人的环境氛围、耳朵捕捉到的音效和小而细致的物品,这些使得游戏更加有趣。
Plus breath taking environments ear-catching sound effects and all these tiny little details that make the game really fun.
玩家可以在高级音效设定进行修改,可让他们可以进一步微调这些选项来调整游戏性能。
Advanced sound effects Settings are now available to players, which allow them to further fine-tune the performance of their game by tweaking these options.
在游戏逻辑上设置这些音量及音效参数是非常高效的,它可以在整个区域内,很好地控制游戏的音响范围。
Hooking up those volumes and effect parameters to game logic is effectively having a master control over an entire area of the game's soundscape.
你一定会享受娱乐游戏,出色的图形和原来的声音效果。
You will surely enjoy entertaining gameplay, excellent graphics and original sound effects!
电脑游戏开发是故事、艺术、音乐、声音效果、动画及程序设计技术的有机结合,以产生一种动态的、具有很强交互性的电子娱乐形式。
The development of computer games is a procedure which combines story-telling, art, animation and program design, in order to have a dynamic, interactive style of electronic entertainment.
清晰精致的画面,色彩绚丽形状各异的宝石,更值得一提的是游戏动听的音效,清澈见底,让你听起来无比愉悦。
Clear picture of the delicate, flowery colors shapes gem, the more it is beautiful sound, clear game, let you sounds joyous.
例8 -17展示了如何通过玩家的位置或是游戏状态(像游戏的时间)来触发相关的音效。
Example 8-17 shows how the player location or game situation, such as the game time, can trigger relevant sound effects.
伴随着这种进展我也越来越高兴与进步,大约下午9点我完成了大部分的游戏,除了音乐,音效,构建测试和一些最后的抛光。
I was becoming more and more happy with the progress and by 9 PM I had most of the game completed except music, sound effects, build testing, and some final polish.
你要确定游戏里的音效是变化的,否则玩家经常听同样的音效会崩溃的。
You need to make sure that you offer a variety of sounds in the game and that they don't totally frustrate the player because they play too often.
声音子系统负责加载和播放各种声音。相当直观吧,但当前绝大部分游戏都支持3d音效,这使得整个工作变得稍微复杂了一些。
The sound system is responsible for loading and playing sounds. Pretty straight forward, but most current games support 3d sound and this will make things a little more complex.
我们的首席音效设计师萨姆·布德和我当时正在讨论游戏的音效。
Our lead sound designer Sam Bird and I were brainstorming what the music should be.
高品质的声音效果和对话,使游戏的生命。
High-quality sound effects and dialogue to bring the game to life.
战斗主要虚拟像游戏激光标记的,与命中被经由机器人的声音效果和操作,并还通过在应用程序的影响的认可。
The battles are primarily virtual like a game of laser tag, with a hit being recognized via the robot's sound effects and actions and also through effects in the app.
战斗主要虚拟像游戏激光标记的,与命中被经由机器人的声音效果和操作,并还通过在应用程序的影响的认可。
The battles are primarily virtual like a game of laser tag, with a hit being recognized via the robot's sound effects and actions and also through effects in the app.
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