优美绚丽的游戏画面,轻松柔和的游戏音乐。
游戏音乐直接源自电影音乐,你可以听到无数幽默的哈利·波特配乐。
The music is straight out of the films, and you should expect to hear countless playful renditions of the Potter theme.
游戏包括一机多人对战模式、众多困难的关卡和三首不同类型的游戏音乐。
Includes hot-seat multiplayer action. Many difficulty levels and three different types of in-game music.
我们还将详细讨论音乐版权和版税金的问题,并且着重强调游戏音乐可以产生的长期利润。
The issues of music rights and royalties will also be discussed at some length to emphasize the long-term profits that can be generated through music in games.
古墓丽影系列也将加入质量效应系列、刺客信条系列等游戏大作发布游戏音乐专辑的行列。
Tomb Raider will join a growing plethora of video game music releases from other blockbuster titles such as the Mass Effect and Assassin's Creed series.
漂亮的游戏画面和动感的游戏音乐可以随时进行关卡的选择跳跃人性化的说明和游戏提示。
Beautiful game background and dynamic game music. You can choose any level to begin. Human interface description and game tips.
管弦乐队负责了游戏音乐,而且为任天堂在E3游戏展上的演讲作开场。躲在录音室的家伙们走上舞台了!
Orchestras are the new soundcards and, having opened Nintendo's keynote presentation at gaming expo E3, the guys behind Play!
协调工作在如此的一个方法中和他们的听众连接关于传送那欢喜,强烈的感情和激发他们的爱到游戏音乐。
The Harmony works to connect with their audience in such a way as to transmit the joy, passion and love that inspires them to play music.
随着音频质量的提高,通过销售游戏音乐专辑和举办音乐会,游戏音乐商业迅速成长为一种额外的利润来源。
With this improvement in quality, the business of game music is quickly becoming an alternate avenue for additional profit through soundtrack sales and concert performances.
公司不断研发出高新的技术、总结制作经验、完善制作流程,为客户提供最实用的游戏美术、游戏音乐解决方案!
In order to offer you the best useful solution of art and music, we constantly develop the technology, summarize production experience and perfect production process.
这真的让我大开眼界,并证实视频游戏音乐有它是在媒体上的,当然有很多的观众像其它东西一样,这只是我的脑海引爆。
It really opened my eyes and confirmed that video game music has it's place in media, and certainly has an audience as much as anything else, and that just blew my mind.
我开始制作音乐,只是对音乐的方向并不够高兴,但我已没有时间重新开始,所以当制作菜单和游戏音乐时我尽量能挽救的部分。
I began to make the music and I wasn 't too happy with the direction that the music was taking but I had no time to start over so I salvaged what I could when making the menu and game music.
我开始制作音乐,只是对音乐的方向并不够高兴,但我已没有时间重新开始,所以当制作菜单和游戏音乐时我尽量能挽救的部分。
I began to make the music and I wasn 't too happy with the direction that the music was taking but I had no time to start over so I salvaged what I could when making the menu and game music.
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