新闻出版总署官员曾在2005年的一次新闻发布会上表示,没有配备防沉迷系统的网络游戏产品将不能运行。
Online game products that were not equipped with the system would be shut out of the industry, GAPP officials said in a press conference in 2005.
按照防沉迷系统的设计,玩家每天头三个小时的游戏时间将得到100%的经验值,但在此后两个小时里只能得到一半的经验值。
Under the fatigue system, they get full experience in the first three hours of each day, but only half experience in the next two hours. No experience will be awaeded after five hours.
按照防沉迷系统的设计,玩家每天头三个小时的游戏时间将得到100%的经验值,但在此后两个小时里只能得到一半的经验值。
Under the fatigue system, they get full experience in the first three hours of each day, but only half experience in the next two hours. No experience will be awaeded after five hours.
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