负责区域的游戏运营的利益和损失。
Profit and loss performance responsibility for the division.
本文将侧重介绍影响游戏运营的几个主要经济因素。
This article looks at some of the factors that impact the cost of operating that game.
网络游戏运营商的经验让它找到了付款渠道的突破点。
Its experience as an online game operator offered the company a payment channel breakthrough.
在早期网络游戏运营时代,策划者还很难想到道具收费模式。
In times of operation of inchoate network game, machinator thinks of prop collects fees very hard still mode.
消亡后无法提供给您的服务,您的游戏运营,就失去了起码的售后服务。
After the demise of the services not available to you, your game operations, will lose at least the after-sales service.
对于一个游戏运营经理而言,首先想到的并不是打电话给法律代理人以期按合同的规定操作。
For a game operations manager, the first thought is not to call an attorney for contract enforcement.
本文对中国网络游戏运营企业、产业进入者以及其他相关业者具有一定的参考价值。
The paper provides reference for operation firms, entrants and related persons in China online game industry.
因此,构建一个跨运营商的网络游戏运营平台,已经成为了天纵公司的一项重要任务。
Therefore it becomes very important for Joyzone to construct an online game platform that can operate crossing different telecom operators.
网络游戏运营企业须采取技术措施限制未成年人的游戏时间,预防未成年人沉迷网络。
It also requires gaming companies to develop techniques that limit the gaming time of minors to prevent addiction.
经常地,在托管服务公司不能按服务协议提供服务时,在线游戏运营经理必须要对其托管服务公司进行管理。
All too often, online game operations managers must manage their hosting provider company when the company fails to live up to service agreements.
但游戏的其它方面则被非常小心地集中控制着:游戏运营商花费巨大努力向所有玩家提供均等的机会。
Yet other facets of the game are centrally controlled with great care: tremendous effort goes into offering equal opportunity to all players.
当他通过游戏运营商找回密码后,却发现自己的游戏角色浑身光溜溜的,所有的装备和游戏币都已不见踪影。
After he looks for a password through game operation business, the game part that discovers oneself however all over of naked, all equipment and play money already disappeared.
一旦您的游戏运营人数较多,货币流通量较大,黑客认为值得做外挂,又因游戏源码是公开的,外挂应很容易因运而生。
Once your game higher number of operations, cash flow is large, external hackers think it is worth doing, and because the game is open source, plug-in should be very easy for transport and health.
单实例在线游戏对于开发人员的好处是,大大降低了开发、部署和运营的成本。
The benefits of a single-instance online game to developers are a dramatically reduced cost of development, deployment, and operations.
这个开发、发行和运营游戏的行业越来越复杂了。
The industry that creates, distributes, and runs games is complex.
在本系列的下一篇(即最后一篇)文章中,我将回顾整个过程,并描述如何将游戏环境投入运营。
In the next (and last) installment in this series, I'll recap the entire process and describe how to put the game environment to work.
解决问题永远是首位的,因为在实践中,对于多玩家在线游戏的日常运营而言,合同用处不大。
Problem resolution is the first order of business, because in reality, contracts are nearly useless when it comes to the day-to-day operation of a multiplayer online game.
为了控制在线运营的复杂性,游戏行业使用一些合同条款和一种标准方法将全球划分为便于管理的区域。
To manage the complexity of online operations, the industry uses several terms and a standard methodology for breaking down the physical world into manageably sized chunks.
不过转网时运营商又会千叮咛万嘱咐,如果跳槽去别家,可能无法享受很多他们最喜欢的服务——比如提供游戏下载,手机电视和手机支付。
But it is made abundantly clear to switchers that many of their favourite services—such as downloadable games, mobile-TV services or payment systems—may not be available on a rival network.
开发了自己的游戏的公司,他们现在希望通过托管自己的基础结构公开运营这些游戏。
Companies that have developed their own games and now wish to make them available to the game-playing public by hosting their own infrastructures.
拿校内网(现改名为"人人网")上流行的组件“开心农场”为例,该游戏是由一群80后青年研发。包括首席运营官(COO)徐成就是其中一员。
For example, the popular Renren.com game "Happy Farm" was developed by a group of post-80s youngsters, including COO (chief operating officer) Xu Cheng.
而另一方面,运营支出(opex)与资本性支出(capex)之间比较的讨论使得云计算成为创业型企业的游戏规则改变者。
On the other hand the opex vs capex discussion makes it a game changer for startups. He says.
如果低估了玩家数量,设备就可能不足以支持游戏的运营,玩家会觉得游戏不流畅,因此放弃这个游戏。
If you underestimate this number, you will not have enough equipment for game launch, meaning the game will likely tank and you actually made mistake #1.
数年前,一个叫暴雪娱乐的加州游戏开发和运营公司偶然通过发布比他们预期的更致命的“瘟疫”来增加游戏的趣味性。
A couple of years ago the game's owners, a Californian firm called Blizzard Entertainment, accidentally spiced things up by releasing a plague far more virulent than they had intended.
多年来,移动运营商玩着一场微妙的游戏,在手机制造商的品牌影响力与自身对客户关系的控制和对手机的补贴意愿之间寻找平衡。
For years mobile phone operators played a delicate game, balancing the power of phone manufacturers' brands against their own control of customer relationships and a willingness to subsidise handsets.
多年来,移动运营商玩着一场微妙的游戏,在手机制造商的品牌影响力与自身对客户关系的控制和对手机的补贴意愿之间寻找平衡。
For years mobile phone operators played a delicate game, balancing the power of phone manufacturers' brands against their own control of customer relationships and a willingness to subsidise handsets.
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