海德里希现在经常访问那些讨论游戏成瘾的网站,“以此提醒自己要控制对网络游戏的热爱”。
Heidrich now visits websites that discuss gaming addiction regularly "to remind myself to keep my love for online games in check".
游戏基础结构提供商正在从无拘无束的公司过渡到电子商务企业,本文要讨论的就是在这个阶段中涉及的基础结构问题。
So that's what I discuss in this article: The infrastructure issues involved in the transition of game infrastructure providers from the free-spirited arena to the e-business enterprise.
我们玩这游戏的时候,每张桌子都会一起讨论出一些实际案例。
In our version of the game each table worked together to discuss a few examples of resistance.
可以通过学习另一种语言、阅读有趣的书籍、玩玩文字游戏、听录音、使用计算机以及在网上参与讨论交流等方式得到锻炼。
You can exercise it through learning a new language, reading interesting books, playing word games, listening to recordings, using a computer, and participating in conversation and discussions online.
例如,现在最火热的话题之一是《魔兽世界:惊变》,因此特为魔兽游戏爱好者创建了一个页面,可用于讨论游戏及其最新补丁。
For instance, one of the hottest topics now is the World of Warcraft Cataclysm, so a dedicated page is created for WoW gamers to discuss about the game and its newest patch.
活动包括一些需要交互的棋牌游戏、谜语、小组讨论及电影。
Activities included interactive card and board games, puzzles, group discussions and movies.
关于这点我们和他们讨论过,但是最终这些游戏玩家还是包含在内。
We did have some discussion with them about that, but in the end the Foldit players were included.
然后,以解决方案概况为基础,讨论了如何确定开发在线游戏基础结构所需的业务、集成、复合和应用程序模式。
Then using the solution overview as a base, you learned how to identify the business, integration, composite, and application patterns necessary to developing an online game infrastructure.
我深切关注的是游戏开发者表现自我的权利。这是一个原则性问题,远远超越目前种种话题所讨论的范畴。
But I do care very deeply for the rights of game developers to express themselves, and that is a principle that transcends the excesses of any particular title.
跟你的GM一起讨论这个概念—游戏世界可能对你能够游戏的人物类型具有内在的限制。
Discuss the concept with the GM as you brainstorm-the game world may have built-in limitations on the type of character you can play.
在本游戏的第二部分,您将参加一次业务会议,将讨论流程增强。
During the second part of this game, you participate in a business meeting where you're involved in process enhancement.
然后,我们要讨论设备连接问题——如果玩家无法连接您的游戏,您就不会有收入了。
Later in the article, you'll look at device-connectivity issues — you make no profit if your gamers can't reach the game!
我还将讨论如何有效地支持玩家用来玩游戏的各种设备。
I'll also discuss the requirements needed to efficiently access and connect to the various devices your gamers will use to play the game.
现在已经调整了界面,接下来我们再讨论一下游戏的管理。
All right, now that you've got the interface tweaked, let's talk about managing the games you're presenting to the user.
不擅长讨论发言,没关系,也许你擅长玩游戏,煮饭,甚至吃!
Not good at small talk? That's fine, because you might be really good at playing games or cooking or even eating!
而另一方面,运营支出(opex)与资本性支出(capex)之间比较的讨论使得云计算成为创业型企业的游戏规则改变者。
On the other hand the opex vs capex discussion makes it a game changer for startups. He says.
只要在Internet上做一个简单的搜索就能找到很多讨论游戏编程技术的Web站点,而且许多大学也纷纷提供互动游戏的艺术设计专业。
A quick Internet search yields dozens of Web sites that discuss the technical aspects of game programming, and many universities offer degree programs in art creation for interactive entertainment.
这是病毒是营销,传播速度非常快,对于组织来说非常有效”,她说,“这个爪形游戏引发了互联网在各个不同方面的讨论”。
This is viral marketing andits very fast and can be very effective for organizations, " she said."The claw game is triggering conversations in many different spaces allover the Internet."
最近,Priebatsch和CNN记者坐在一起讨论游戏机制如何使我们的生活变得更好——它可以提升学校地位,带来乐趣。
Priebatsch sat down with CNN recently to talk about how game mechanics can make us better people -- by improving schools and promoting fun.
然后他们讨论了“游戏规则”,它定义“交战规则”框架内每一分钟的活动和规则。
They then discuss the "rules of Play," which define the minute-by-minute activities and rules within the framework of the rules of Engagement. They suggest that.
除了他自己的个人经验与观察以外,他也向其他专业同仁徵求意见,另外与其他游戏工作室的美术指导者以及游戏制作人请教,也与几个不同的教育机构的职员讨论,最后则和游戏业界之外的资深美术设计者讨论,一切只为了找出这些实例中的一致性或不足之处。
Finally, I discussed these topics with senior artists from outside the gaming industry, all in an effort to identify consistency in these practices or lack thereof.
在本文中,我们讨论了游戏基础结构中最重要的组件——游戏。如果没有游戏,用户就不会访问您的站点。
In this article, you identified the game as the most important component of your infrastructure — without it, customers have no reason to come to your enterprise.
因为每次我遇见别人,并与之讨论这点时,我们都会不断地得到,关于该故事的好构想,所以,非常感谢你们的关注,观众中有多少游戏玩家呢?
Because every time I meet people and talk about this we continue to get great ideas for the story So, thank you very much for your attention How many gamers are there in the audience?
在下一篇文章中,我将重新关注游戏本身,将游戏级别作为一个基础结构问题来讨论,讨论最后两步,并讨论是自己构建组件,还是购买现成的组件。
In the next article, I refocus on the game itself, talk about scale as an infrastructure issue, cover the final two steps, and discuss whether or not to build or buy, using off-the-shelf components.
我们甚至还有一个周会,大家围坐在一起讨论家里的事情,我们互相埋怨或者互相感谢,计划家庭日,最后会玩一个有趣的游戏。
We also have a weekly "Family Meeting" where we all sit down and talk about household issues, we compliment and thank each other, we plan our Family Day, and we play a fun game at the end.
这里是一个更加微妙的警告∶与我讨论的一些玩家认为,暴雪在巫妖王世界中,刑讯逼供对游戏的影响已经作了深入的考虑。
Here's a more nuanced caveat: Some players I talked to think Blizzard has been quite thoughtful about how torture plays into the world of Lich King.
这里是一个更加微妙的警告∶与我讨论的一些玩家认为,暴雪在巫妖王世界中,刑讯逼供对游戏的影响已经作了深入的考虑。
Here's a more nuanced caveat: Some players I talked to think Blizzard has been quite thoughtful about how torture plays into the world of Lich King.
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