然而其中一些人对这种游戏还颇有心得,或者至少比最高级应用算法要好一点。
And many of them are actually rather good at it, or at least better than the smartest available algorithms.
BAE系统公司参与该工程的Jamil Appa说,有一个目标是要搞清楚这些视频游戏机的内部架构为何能如此轻易地处理仿真中用到的复杂算法。
Jamil Appa of BAE, who is involved in the project, says one aim is to see how easily the internal architecture of video-games consoles can handle the complex algorithms used in simulations.
逻辑部分定义游戏引擎的核心原则和算法,数据部分提供其内容和行为的具体细节。
Logic definition of the core principles and algorithms of the game engine, the data afford some of its content and the specific details.
其中一部分是靠寻路降低,在新的算法下,你不会在游戏后期同时移动几百单位时感到变慢。
Part of this is down to the pathfinding, with the new algorithms making sure that you won't encounter late-game slowdown when trying to move hundreds of units.
很多问题看起来并不像游戏,从机场安检到医学诊断,尽管不能像这样被模式化,他希望他的算法也能够被应用到分析这些问题。
Many problems that do not look like games, from airport security to medical diagnosis, can nevertheless be modelled as such, and he hopes his algorithm can be adapted to analyse those, too.
使用人工智能中搜索树的方法构造了一种利用计算机求解24点游戏解的算法。
An algorithm on solving 24-point game based on AI searching tree is constructed in this paper.
康威的生命游戏-算法不正确?
且说明进化游戏如何由共同进化算法来具体实现,证实它是否能达到MOP的最佳均衡点。
That is, we will demonstrate how the evolutionary game can be embodied using co-evolutionary algorithms and also confirm whether it can reach the optimal equilibrium point of a MOP.
此算法应用在猜数字这个复杂的游戏上,实验结果表明该算法有效且快速。
Applying the algorithm to a complex game of guessing digitals shows that this algorithm is effective and fast.
所使用的两种流体动画模拟算法可应用于计算机游戏和动画相应场景的制作中。
Two algorithms of fluid animation simulation raised by this article are applicable to computer game and animation.
游戏的人工智能研究是人工智能的主要研究领域之一,它涉及人工智能中的搜索算法和决策规划等。
The AI research of games is one of the important branches of the Artificial Intelligence, involving searching algorithm, decision planning and so on in AI.
游戏地图的算法在整个游戏设计中占有重要地位。
The game map algorithm plays an important part in game designing.
除了这个最基本的算法,还介绍了一些其他的方法,这些方法可能更适合你游戏环境的需要。
In addition to this very basic method, other methods are available to you that might better serve your needs, depending on your game's requirements.
这是扑克游戏斗田主,算法完备,可以单机,收集串线玩。
Thellos is the card game that point, the algorithm integrity, a stand-alone, playing to connect to the network.
其实这个游戏没有什么,关键在于算法,大家有兴趣的可以看看。
In fact, this game is nothing, the key is algorithm, we are interested can look at.
实验结果表明,该算法具有更高的效率,对于大型多人在线游戏寻路是一个切实可行的解决方案。
The experimental results indicate that the algorithm is more efficient, and it is a practical and feasible approach to path finding in online games.
使用基于游戏模型的共同进化算法寻找ESS作为多目标问题的解,该算法是一种基于粗粒度并行模型的进化算法。
We will try to find ESS as a solution of MOPs using our game model based co-evolutionary algorithm, which based on coarse-grain parallel model.
提出了一种在游戏动态运行过程中和系统空闲时白勺一种动态负载平衡算法。
This paper proposed a coordinator-based dynamic load-balancing algorithm during the game and when was idle.
组合游戏的刻画方法比游戏模板更为细致,而且更加接近等价性检测算法的设计。
The combinatorial games are much finer than game template in characterizing behavioral equivalences, and are much closer to the design of equivalence checking algorithms.
为了保证游戏实时性,采取四种加速策略进行整体算法优化。
Four acceleration techniques are employed to achieve integral algorithm optimisation for ensuring real-time simulation effects.
本课题以QQ游戏的客户端为例,分别采用动态分析和静态分析两种方式,成功地模拟了黑客破解游戏加密算法的全过程。
This paper USES QQ game Client as an example, it USES static analysis and dynamic analysis to simulate hackers' action to break the encryption arithmetic.
这些游戏的成功从新燃起了对游戏ai方法的热情,比如:决定树,神经元网络,遗传算法,和盖然论。
Their success sparked a renewed interest in learning AI methods such as decision trees, neural networks, genetic algorithms, and probabilistic methods.
本文算法在计算机动画、制作虚拟现实中的场景、在电影、游戏等产业中有具有一定的应用前景。
Our research can be used in computer animation, virtual reality, special effects in movie and game and so on.
该算法通过游戏主屏相对于逻辑地图的位移量,对游戏中景物进行动态裁剪,达到即时生成的目的。
Dynamatic clip of game scene was generated by using relative displacement of main screen to logical map.
八数码小游戏,附带三种算法。
本文重点介绍上述模块的设计思路和编码实现,重点叙述本游戏运用的类及方法,并介绍游戏主要功能算法。
This paper focuses on the design ideas and coding of the five modules, the use of class and method, and the main function algorithms of this game.
详细介绍2D卷轴游戏中的两种算法——整体Copy算法和四分缓冲区算法及其实现,并对比两者的差异。
Two algorithms and their implementation of the 2D scroll game, whole area copy and four-part buffer, are introduced.
本文按照这种算法总结出完成四柱汉诺塔游戏之最少步数的公式,并用数学归纳法证明了它。
According to that algorithm, this article puts forward a formula to calculate the number of movements necessary for the 4-peg Hanoi Tower problem, and proves it using mathematical induction.
本文按照这种算法总结出完成四柱汉诺塔游戏之最少步数的公式,并用数学归纳法证明了它。
According to that algorithm, this article puts forward a formula to calculate the number of movements necessary for the 4-peg Hanoi Tower problem, and proves it using mathematical induction.
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