比如说,我读的大学里有一个提供游戏理论和游戏设计课程的系。
For example, my university had a department that offered several classes in game theory and game design.
所以他们利用游戏理论来确保机器人可以通过平等的方式互相交流。
So they are using game theory to make sure the robots can communicate with each other in egalitarian ways.
本文综述了自1882年以后比较有影响的儿童游戏理论。
This aritical summarize children's game theroies that is comparatively influential ever since 1882.
经济学家分析此类问题的时候,运用上了一种称为游戏理论的数学分支。
When economists are faced with analysing this sort of decision, they reach for a branch of mathematics called game theory.
就若干主要的西方游戏理论进行梳理,使之适应于解释人类的体育现象。
This paper studies on western game theory and can explains sports phenomenon of human beings.
澄清这一分析用评估社会行为的游戏理论处理措施,特别是价值方面做了很好解释。
The clarifications this analysis provides are well illustrated by-and particularly valuable for-game theoretic treatments of the evolution of social behavior.
近代以来的西方游戏理论主要有自由论、和谐论、虚拟论、融合论及内在目的论五种。
Modern play theories in Western art mainly involve the theory of freedom, the theory of harmony, the theory of mimicry, the theory of merging and the theory of internal purpose.
这里的chicken是一个游戏的名字,是游戏理论中对双方玩家很有影响力的一个游戏模式。
Chicken is the name of a game, which is an influential model of conflict for two players in game theory.
这个过程将使我们得到一些有价值的游戏理论--它们既适用于游戏设计,也适用于对现有游戏的分析。
This process creates principles that are useful both in game creation and game analysis.
赫拉克利特的游戏说是西方关于游戏理论的开端,柏拉图是第一个把游戏从天上召回地上的人。
Heraclitus's game is the beginning of the West on game theory, Plato was the first to recall the game from the sky the earth.
好比建筑学包含着艺术史研究但不能归为艺术史,游戏理论也包含了媒介研究、美学、社会学等等。
Like architecture, which contains but cannot be reduced to art history, game studies should contain media studies, aesthetics, sociology etc.
在几乎每件事物中他做- - -从游戏理论到几何学- - -他无视被一般承认的智能,现在的流行,确定的方法。
In almost everything he did — from game theory to geometry — he thumbed his nose at the received wisdom, current fashion, established methods.
基于这五种游戏理论的艺术游戏论或艺术与游戏的关系论的代表人物分别是康德、席勒、弗洛伊德、伽达默尔和胡伊青加。
Representative figures in artistic play theories or theories on relationship between art and play based on the five above-mentioned play theories are Kant, Schiller, Freud, Gadamer and Huizinga.
维特根斯坦的反私人语言论证既是对传统的心灵问题、意义理论的批判又是后期哲学思想意义使用论和语言游戏理论的深化。
Wittgenstein's argument against private language is not only the critique to traditional mental problems and the theory of meaning, but also has deepened his later philosophical theory.
所以最终是游戏,而不是硬件的理论机能,决定主机的胜负命运。
And ultimately the games, not the theoretical capabilities of the hardware, decide which console wins.
这样的理论当然不能证明,但却是游戏中很有趣的一部分。
Such theories are impossible to prove, but they're part of the fun of the game.
一名当地记者塔玛兹·以纳什维利的理论认为,这场游戏是为了纪念1855年奥特曼土耳其与沙皇俄国之间在舒克虎梯进行的一场战役。
Tamaz Imnaishvili, a local journalist, has a theory that the game appeared as a commemoration to a battle that occurred in Shukhuti between the Ottoman and Russian empires in 1855.
这并不是在讲理论;这是关于扑克在美国(扑克游戏的诞生地和最大的单一市场)未来的前途这场争论的焦点。
This is not a theoretical point; it is at the heart of a dispute about poker’s future in America, the country of its birth and its largest single market.
冯•诺依曼发明了与游戏有关的数学理论。
霍金批评哲学总是玩一些无关紧要的文字游戏,有人同情他说,对于一个没有理论想象力的人而言,哲学一定是无关紧要之极。
Hawking criticises philosophy for playing trivial word games and one sympathises: it must seem awfully trivial to a guy with no theoretical imagination.
“电脑游戏、互联网和社交网站也许会助长肥胖”的理论,电脑能鼓励孩子坐着?
"Computer games, the Internet and social networking sites may be fuelling the obesity crisis" is the theory. By encouraging kids to sit around?
冯•诺依曼最感兴趣的是想看看自己能否给这种互动游戏找出最理想的策略,因为乍一看来,它们在理论上几乎是无解的。
Von Neumann was particularly interested in seeing if he could develop optimal strategies for these kinds of mutual games, because at first glance they seemed almost insolvable in theory.
这些都是很多人不能或者不想参与的,但是游戏可以改变这一切,因为从理论上讲,任何成功的交互系统都会使人们愿意参与其中。
These are problems that many of us can't or don't want to engage with, but games can change that because, by definition, any successful interactive system will make people want to engage.
这些都是很多人不能或者不想参与的,但是游戏可以改变这一切,因为从理论上讲,任何成功的交互系统都会使人们愿意参与其中。
These are problems that many of us can’t or don’t want to engage with, but games can change that because, by definition, any successful interactive system will make people want to engage.
该理论有助于解释研究所发现的人们易于心不在焉,并在先前所提到的创造力测试实验如猜词游戏中获得高分的原因。
That theory could help explain why studies have found that people prone to mind wandering also score higher on tests of creativity, like the word-association puzzle mentioned earlier.
我们的理论是这些人开始的时候是在探索这个游戏是怎样运行的而不是每次都尽最大努力得到最高的分数。
Our theory is that these people are exploring how the game works, rather than trying to get the very highest score they can every time.
尽管有以上这些问题存在,这个卡车运货游戏还是拥有被博弈理论家称为“非零和博弈(non - zero - sumgame)”的优点。
Despite these problems the trucking game has the advantage of being what game theorists call a non-zero-sum game.
最后,因为进入游戏行业的竞争很激烈,所以学习用途广泛的一般性理论基础教育比那些只学在游戏行业中才用得到的知识的人更容易受到雇佣。
Finally, because the game industry is hard to break into, it's smart to have a more general theory-based education that isn't specific to just games so you're employable.
最后,因为进入游戏行业的竞争很激烈,所以学习用途广泛的一般性理论基础教育比那些只学在游戏行业中才用得到的知识的人更容易受到雇佣。
Finally, because the game industry is hard to break into, it's smart to have a more general theory-based education that isn't specific to just games so you're employable.
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