游戏状态本身不需要每秒更新60次。
The game state itself doesn't need to be updated 60 times per second.
游戏状态是人最具有创造性的状态。
更新定时器用于每200毫秒刷新一次游戏状态。
The update timer is used to refresh the state of the game every 200 milliseconds.
游戏的更新也会出现延迟,游戏状态要消耗大段时间。
The updating of the game will also feel the delay and the game state will be updated in big time-chunks.
玩家输入,AI和游戏状态的更新每秒25次就足够了。
Player input, AI and the updating of the game state have enough with 25 frames per second.
退出游戏5小时后您将会回到正常游戏状态。
You will only return to normal when your log-out time reaches 5 hours.
你能够载入和保存所有的游戏状态到RAM中。
Then you can load and store battery RAM so all your saved games stay saved.
让你自己处于一种游戏状态,或者更加超脱的状态。
这将提供一个默认的UI可以用来控制网络游戏状态。
This will provide the default UI for managing network game state.
游戏可以在退出多人游戏状态的时候自动返回主菜单场景。
This allows the game to automatically return to a menu scene when disconnected from a multiplayer game.
思考一个虚拟的问题可以让人们放松下来并进入一种游戏状态。
Thinking about the imaginary problem loosens people up and puts them into a playful mood.
通过流程,将不同的游戏状态进行解耦将是一个非常好的习惯。
It'd be a very good habit to decouple different game states via procedures.
假设你刚刚更新了第十次的游戏状态,如今你需要渲染这个场景。
Let's say you have just updated your gamestate for the 10Th time, and now you are going to render the scene.
既然这样,游戏AI就可以根据游戏状态的唯一元素来提供适合当前状况的嘲讽。
In this case, the game AI is able to use unique elements of the game state to supply a taunt appropriate to the situation.
真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。
Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.
还可能需要将游戏与其他组件集成;例如,在游戏会话之间,要保持每个人的游戏状态。
It is likely that you will need to integrate the game with other components; for example, to keep each person's game state intact between game sessions.
游戏状态每秒更新25次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.
例8 -17展示了如何通过玩家的位置或是游戏状态(像游戏的时间)来触发相关的音效。
Example 8-17 shows how the player location or game situation, such as the game time, can trigger relevant sound effects.
每一个游戏都由这样的序列组成:获取用户输入,更新游戏状态,处理AI,播放音乐音效,还有显示游戏。
Every game consists of a sequence of getting user input, updating the game state, handling AI, playing music and sound effects, and displaying the game.
在这个界面里,你可以发信息给好友,加入游戏,添加新好友,接受邀请,并设置你的在线状态。
From this interface, you can send messages to friends, join games, add new friends, accept invites, and set your online status.
网友们还在社交网站上贴出一些名人、动物、植物、卡通人物及游戏角色的合成图,来戏谑他们经典的三种“普文二”状态。
Netizens also posted composite photos of celebrities, animals, plants, cartoon characters and video game characters with three apparent pu-wen-er statuses on social network websites.
不过即使在这种原始状态,帕基特·诺夫就已发现这个游戏的无穷乐趣。
But even in this primitive form, Pajitnov found that the game was already tons of fun.
有了手机,电子邮件和手持游戏设备,基尔克歌德认为,人们比以往更容易保持一种“忙碌”状态。
With the help of cell phones, e-mail and handheld games, it's easier to stay busy, in the Kierkegaardian sense, than it's ever been.
他们在游戏时的情绪状态更多的决定了游戏中的行为。
Their actions in the game, furthermore, would depend on their emotional state while playing the game.
视频游戏中涌现出的新颖性带给人无穷乐趣;而空中交通控制系统中如果出现涌现的新情况,就可能导致进入全国紧急状态。
Emergent novelty in a video game is tremendous fun; emergent novelty in our airplane traffic -- control system would be a national emergency.
在这一“金钱游戏”中,精神状态健康的参与者吸入后叶催产素后表现的较吸入安慰剂的参照组更为合作。
Psychiatrically healthy players became more cooperative in the money game after getting oxytocin, relative to their placebo responses.
GameServer单例用于它的位置数组,其中保存了游戏面板上每个格子的当前状态。
The GameServer singleton is used for its positions array, which has the current state of each square on the game board.
状态是零和游戏(zerosumgame);肯定有其他东西激发了人们。
Status is a zerosumgame; so something else must motivate us humans.
清单10中的gameservice类是一个单例类,代表给定游戏的游戏服务器和当前状态。
The GameService class, in Listing 10, is a singleton class that represents the game server and the current state of the given game.
在一个角色扮演的鬼屋游戏中,Laird博士运用了补充识别来推断精神状态并且判断玩家是否需要帮助来完成任务并继续游戏。
In a haunted-house role-playing game, Dr Laird has used augmented cognition to infer mental states and determine whether the player needs help to get back on track and advance the game's story.
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