例如,一款成功的冒险游戏并不是让你漫无目的的闲逛,越多越好地杀死怪兽,越多越好的获得金钱。
For example, a great adventure game does not invite you simply to wander aimlessly, kill as many monsters as you can, and get as much money as possible.
当孩子角色扮演游戏中出现巨大邪恶的床底怪兽时,孩子们认为自己可以制服它,那么怪兽也就显得不那么庞大和邪恶。
When children role-play about the big, bad monster under the bed, they gain a sense of control over him and he doesn't seem quite so big or so bad.
游戏王里另一个给人深刻印象的就是那些奇妙而充满幻想的怪兽。在设计这些怪兽时,您脑子里在想些什么?
SHONEN JUMP: One of the most impressive things about Yu-Gi-Oh! is the many weird and imaginative monsters. What things do you keep in mind when designing monsters?
详细的开销的看法表明,怪兽,障碍,和其他游戏的要素。
A detailed overhead view shows monsters, obstacles, and other game elements.
所有这些人物扮演好自己的角色在这个史诗般的故事。170 +怪兽游戏提供了超过170怪物,你可以在世界各地交朋友!
All these characters play their own role in this epic tale. 170 + monsters the game features more than 170 monsters that you can befriend around the world!
虽然如此,本作也继承了将这个世界里的卡片游戏称为“怪兽之决斗”的说法。
Nevertheless, this is also inherited this world of card game called "monster of the duel," the argument.
本作是继承了动画《游戏王-怪兽之决斗》的世界观的新系列第4部。
This is the inheritance of the animation for "Game King - Monsters of the duel," the world "s new Series Part 4."
游戏中会为你的怪兽们提供很多的物品,装备和咒语法术。
There are many different kinds of items, equipment and spells for your monsters, craftables, and so much more.
也会有游戏的团伙从玩具总动员,怪兽公司,蜘蛛侠和人物跨越自己的图书馆。
There will also be games featuring the gang from Toy Story, Monsters Inc, Spiderman and LeapFrog's own library of characters.
生命系统,怪兽的设计,游戏环境互动,游戏中频繁触发特定的事件…这所有的都给我们留下深刻的印象。
The health system, monster design, environment interaction, being able to put scripted events anywhere in the world... those all have big impacts.
另外,在游戏中,不是每个怪兽都会有个“暂时性死亡”属性。
Furthermore, not every monster in our game has a notion of a "dead state".
我们也发现武断地这样放置一个组合在游戏里是非常地考验怪兽的AI水平(程序员水平?)
We also found that arbitrarily putting a mechanic such as this on any monster didn't work with many monster AIs.
我们也发现武断地这样放置一个组合在游戏里是非常地考验怪兽的AI水平(程序员水平?)
We also found that arbitrarily putting a mechanic such as this on any monster didn't work with many monster AIs.
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