心理学家在实验室进行的金钱游戏中,这一点也非常相似,人们对别人明显地不信任。
Similarly in financial games psychologists have run in the lab, people are remarkably cynical about the trustworthiness of others.
圣安德鲁斯大学的一组心理学家邀请男士参与一项关于金钱的电脑游戏。
A team of psychologists at the University of st Andrews invited men to play a computerised game for money.
不幸的是,许多公司原原本本地抄袭了明显的游戏元素,比如徽章和升级机制,却没有理解在深层发挥效应的心理学因素。
Unfortunately, many companies have strictly copied the obvious game elements, such as badges and leveling-up, without understanding the deeper psychology at work.
虽然长期以来基础概率效应主要出现在心理学研究当中,但它远非仅供学者娱乐消遣的简单逻辑游戏。
Long trapped in the psychological research literature, the base-rate effect is more than just a subtle logical trap to delight academics and smart-alecks.
维吉尼亚州某大学心理学教授丹.威灵汉姆认为,玩游戏的可取之处在于让孩子们明白了一个道理——在学习的过程中,失败是家常便饭。
The beauty of video gaming is that children understand that “failure is a normal part of the learning process,” said Dan Willingham, a psychology professor at the University of Virginia.
也许这是一个很不错的想法,但是教育家和心理学家们正在萌生一种担忧。 害怕孩子们在(游戏中)射击、爆破和狂奔的画面,会刺激他们做出很多危险、冒险行为。
Maybe it's wishful thinking, but a growing sentiment among many educators and psychologists suggests that all the shooting, blasting and racing may be spawning more adventurous, risk-taking thinkers.
据加拿大Grant MacEwan大学的心理学家JayneGackenbach说,梦和视频游戏都代表另一种现实。
Dreams and video games both represent alternate realities, according to Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada.
“游戏才刚刚开始,”未参与这项研究的杜克大学的心理学和神经科学副教授ScottHuettel说。
"This is really early in the game," says Scott Huettel, an associate professor of psychology and neuroscience at Duke University who was not involved in the study.
这项研究的后续实验表明,这种反常的现象不是因为人们感觉到无彼的的无能或是难以预测(心理学家发现的在这种游戏中不受欢迎的两种人).于是,研究者们组织了第四个实验.这次,游戏一结束,他们就问参与者一系列问题.这些问题是用来表明他们对无私的玩家的态度的.
So the researchers organised a fourth experiment. This time, once the game was over, they asked the participants a series of questions designed to elucidate their attitudes to the selfless “player”.
心理学家兼游戏专家拜伦·里夫斯对此表示赞同:“所有在游戏中有效的心理机制都适用于现实生活。”
Psychologist and games expert Byron Reeves agrees: "There are no psychological mechanisms that work for games that don't work in real life."
这个网络应该包含能够帮助CEO对付工作压力并帮他们站在游戏顶端的心理学家和人格培训师。
That network could include psychologists and personal trainers who can help a CEO cope with the pressures of the job and stay at the top of their game.
心理学家在研究了玩“俄罗斯方块”游戏的人们后发现了从不停止的“俄罗斯方块效应”。
Psychologists discovered “the Tetris Effect” after studying people who played the video game Tetris almost nonstop.
周日在波士顿举行的美国心理学会年会上,与会者们得出了以上结论。这些结论以大量研究事实为基础,研究内容主要为电子游戏如何影响玩家。
The findings were contained in a raft of research about how video games effect the people who play them, discussed Sunday at the Annual Convention of the American Psychological Association in Boston.
加拿大心理学家乔伊·弗兰德斯通过研究,发现父子之间激烈的格斗游戏能让儿子懂得如何自制。
Canadian psychologist Dr Joe Flanders has carried out research that suggests rough and tumble play between father and son can be useful in teaching the child self-control.
临床心理学家理查德·瑞恩指出,有效游戏“能以一种优雅的方式驾驭基本的人类动机倾向”。
Effective games “harness basic human motivational tendencies in elegant ways, ” points out clinical psychologist Richard Ryan.
电子游戏设计师、美国卡内基·梅隆大学研究人员杰西·谢尔如是说,他和一群游戏设计师以及心理学家坚信,使公民更健康、提高工作效率、更有事可做的关键是将游戏引入生活。
He and a bevy of game designers and psychologists are convinced that the key to a society of healthier, more productive and more engaged citizens lies in bringing gaming into daily life.
例如在1990年代初,普林斯顿大学心理学家Amos Tversky和Eldar Shafir用一个简单的赌博游戏来测试这种想法。
In the early 1990s, for example, psychologists Amos Tversky and Eldar Shafir of Princeton University tested the idea in a simple gambling experiment.
维吉尼亚州某大学心理学教授丹。威灵汉姆认为,玩游戏的可取之处在于让孩子们明白了一个道理——在学习的过程中,失败是家常便饭。
The beauty of video gaming is that children understand that "failure is a normal part of the learning process, " said Dan Willingham, a psychology professor at the University of Virginia.
达特纳是一位组织心理学家和顾问,曾写过一本书,名为《责备游戏:荣誉潜规则和责备如何决定我们的成败》。
An organizational psychologist and consultant, Dattner wrote a book called the Blame Game: How the Hidden Rules of Credit and Blame Determine Our Success or Failure.
并对游戏性的内涵以及实质从心理学和生理学视野进行了阐述解释。
Also was from the psychology and the physiology visual field carried on elaborating to explain to the game content and the substance.
注册心理学家肖恩·沙利文说在过去的八年中他一直在为过度沉迷于电子游戏的儿童做治疗。
Sean Sullivan, registered psychologist, says he has been treating children for serious video game addiction for the past eight years.
本文奉以心理学和教育哲学为基础,用多元智能观评价了电脑游戏与儿童思考能力的培养的关系。
Based on the psychology and educational philosophy, analyzing playing's theory, using multi - intelligence to asset computer playing and child's thinking ability cultivate.
本文本以心理学和教育哲学为基础,用多元智能观评价了电脑游戏与儿童思考能力的培养的关系。
Based on the psychology and educational philosophy, analyzing playing's theory, using multi-intelligence to asset computer playing and child's thinking ability cultivate.
上个月,巴斯大学的心理学家发现社交网站对女性比对男性更有吸引力,而男性更喜欢游戏和赌博网站。
Last month, psychologists at the University of Bath found that women are more attracted to social networking websites than men, who prefer gaming and gambling sites.
今天,我参加了我们心理学课上面的一个小游戏,游戏需要我们描述照片上那个长相恐怖的陌生人。我把那个人描述成”反叛的、卑鄙的毒贩“。
Today, I was participating in an exercise in my psychology class to describe this horrible looking person I had never seen before and I described the person as a "rebellious, drug dealing, lowlife".
此外,心理学、教育学中的动机理论也是本文对电脑教育游戏中激励机制分析的一个重要理论根据。
In addition, in the psychology, the pedagogy motive theory also is this article to educate in the game incentive the mechanism analysis one important theory basis.
箱庭疗法是一种将分析心理学理论和游戏疗法相结合的心理疗法。
Sandplay therapy is a kind of psychological theory combining Analytical psychology theory with Game therapy.
来自法国、美国、德国和荷兰的电脑游戏专家和心理学家说游戏对教育有积极的促进作用。
Evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands says that video games have a positive contribution for education.
来自法国、美国、德国和荷兰的电脑游戏专家和心理学家说游戏对教育有积极的促进作用。
Evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands says that video games have a positive contribution for education.
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