• 序列就是通过游戏循环来实现的。

    This sequence is handled through the game loop.

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  • 游戏循环想象复杂。

    A game loop has more to it than you think.

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  • 游戏循环像心跳没有游戏离开

    The game loop is the heartbeat of every game, no game can run without it.

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  • 这种类型游戏循环看上去非常蒙了。

    This kind of game loop may seem very good at first sight, but don't be fooled.

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  • 比如这样游戏循环实现一个重播函数并不难。

    For example, implementing a replay function in this kind of game loop is easy.

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  • 正如介绍所说,所谓游戏循环就是每个游戏心跳

    Just like I said in the introduction, the game loop is the heartbeat of every game.

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  • 何为游戏循环

    What is the game loop?

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  • 这种游戏循环下,update_game实现保持简单

    With this kind of game loop, the implementation of update_game will stay easy.

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  • 游戏循环延迟不是一个单一常数随着时间的推移而异。

    Game loop latency is not a single constant and varies over time.

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  • 一种游戏循环实现就是尽可能运行然后FPS控制游戏速度。

    Another implementation of a game loop is to let it run as fast as possible, and let the FPS dictate the game speed.

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  • 本文不会深入前面提到各种任务详细实现而是专注游戏循环一点

    In this article I will not go into details on any of the above mentioned tasks, but will concentrate on the game loop alone.

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  • 担心因为正好遇到文章,唯一给予游戏循环应有重视文章。

    But fear not, because you have just stumbled upon the one and only article that gives the game loop the attention it deserves.

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  • 使用可变步长的游戏循环时,将要表示游戏单元毫秒的值,比如一个精灵移动距离

    When using a variable-step game loop, you should express rates—such as the distance a sprite moves—in game units per ms.

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  • 为了减少游戏循环所做操作次数,我们添加一个用来将游戏循环分隔多个游戏循环系统

    To reduce the number of operations to do in a game cycle, a system to split up computation over several game cycles was added.

    youdao

  • 多亏作为游戏程序员工作接触大量小型手机游戏代码并且惊奇发现如此之游戏循环实现方式。

    Thanks to my job as a game programmer, I come into contact with a lot of code for small mobile games. And it always amazes me how many game loop implementations are out there.

    youdao

  • 运行低速硬件下时,速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。

    When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.

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  • 这个简单循环问题在于忽略了时间游戏仅仅在运行

    The problem with this simple loop is that it doesn't handle time, the game just runs.

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  • 如果他们不一遍又一遍的提高自己编写保龄球游戏代码技巧,他们可能会数据库陷入循环

    And when they're not perfecting the art of writing bowling games over and over again, they just might hit the database in loop.

    youdao

  • 视频游戏是以主机发售开始五六一个循环工业

    Video gaming is a cyclical industry in which new consoles are launched every five or six years.

    youdao

  • 经常玩着玩电脑睡着了,然后几个小时候醒来继续游戏如此循环反复

    Often times I would fall asleep in my chair in front of my computer with EverQuest running, waking up hours later to start the cycle all over again.

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  • 从结构上来说这个循环非常简单上面代码片段基本上能够囊括游戏整个工作过程。

    Structurally, the loop is very simple. The above snippet of code can encapsulate the entire workings of your game.

    youdao

  • 每次进入循环的时候,我们会执行游戏逻辑更新输入更新处理还有渲染

    Each time through the loop, we perform game logic updates, input updating and handling, and rendering.

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  • 这个游戏分为白天和黑夜循环

    The game is split into day and night cycles.

    youdao

  • 可能造成的结果游戏玩家游戏事件循环一部分下了发射一部分却松开了它。所以必须同一进行采样读入输入

    It's possible that the player might have the fire button down in one part of the event loop and not in another, so you must sample at the same point you read the input for the game normally.

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  • 简单来说,游戏循环就是一个循环过程。

    The game loop is just that: a loop.

    youdao

  • 基于恒定游戏速度FPS的主循环实现方案简单易学。

    Making the game state independent of the FPS seems to be the best implementation for a game loop.

    youdao

  • 基于恒定游戏速度FPS的主循环实现方案简单易学。

    Making the game state independent of the FPS seems to be the best implementation for a game loop.

    youdao

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