游戏状态每秒更新25次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.
当您运行游戏,每一帧数据被记录,最后则会显示几百帧的历史。
When you run a game, data is recorded each frame, and the history of the last several hundred frames is displayed.
当您运行游戏,每一帧数据被记录,最后则会显示几百帧的历史。
When you run a game, data is recorded each frame, and the history of the last several hundred frames is displayed.
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