• 渲染游戏对象位置显示网格

    The renderer displays the mesh at the GameObject's position.

    youdao

  • 头盔所碰撞游戏对象碰撞器。

    The Collider of the game object the headset has collided with.

    youdao

  • 适用于游戏对象材料

    Just apply the material to your game object.

    youdao

  • 因此可以在游戏对象上应用组件

    Therefore you apply components to game objects.

    youdao

  • 可以包含碰撞游戏对象碰撞。

    They might collide with a GameObject that only contains a Collider.

    youdao

  • 定义游戏对象和控制器旋转想匹配

    The custom Game Object will match the rotation of the controller.

    youdao

  • 自定义游戏对象将和控制器旋转匹配。

    VRTK_SimplePointer attached to the Controller object.

    youdao

  • 实例化的游戏对象时,导致更少的打嗝

    This results in fewer hiccups when instantiating game objects.

    youdao

  • 游戏对象还有许多其他独特使用情景

    There are some other specialized scenarios for using this GameObject.

    youdao

  • 考虑预制作为一种结构游戏对象蓝图

    Think of a Prefab as a blueprint for a structure of GameObjects.

    youdao

  • 确保游戏对象一个碰撞器组件连接

    Make sure your GameObject has a Collider Component attached to it.

    youdao

  • 的是没有附加刚体而附加碰撞器游戏对象

    These are GameObjects that do not have a Rigidbody attached, but do have a Collider attached.

    youdao

  • 继承树中的原始游戏对象已经变成预置一个实例

    The original GameObject in the Hierarchy have now become an instance of the Prefab.

    youdao

  • 返回组件名称类型如果游戏对象一个附件如果

    Returns the component with name type if the game object has one attached, null if it doesn't.

    youdao

  • 静态碰撞一个包含碰撞器但刚体的游戏对象

    Static Collider is a GameObject that has a Collider but not a Rigidbody.

    youdao

  • 一旦声音文件导入它们可以附加任何游戏对象

    Once sound files are imported, they can be attached to any GameObject.

    youdao

  • 可以任意数量组合组件添加一个单一游戏对象

    You can attach any number or combination of Components to a single GameObject.

    youdao

  • 真的需要这么游戏对象以至于一个单独内存页面不够?

    Do you really need so many game objects that a single memory page is not enough?

    youdao

  • 每一个行为必须能够理解决定游戏运行时候任意游戏对象

    Each behavior must be able to understand and make decisions about arbitrary game objects in the world, decided at run time.

    youdao

  • 记住始终可以使用检视视图,看看哪些组件连接到了选定游戏对象

    Remember that you can always use the Inspector to see which Components are attached to the selected GameObject.

    youdao

  • 所以一个C#脚本来管理玩家武器行为并且游戏对象上去

    So, create another C# script which will manage the players weapons behaviour, and attach it to your player object in the hierarchy.

    youdao

  • 最后学习如何制作动画渲染模式以及如何有效地管理游戏对象

    Finally, you'll learn how to animate and render models, as well as how to efficiently manage your game objects.

    youdao

  • 现在我们这个绝招开始应用这些数据并且通过游戏对象表示出来。

    Now we have that out of the way, we can get into using the data and having something in game to show for it.

    youdao

  • 将其拖动场景中时,你就已经创建了一个具有网格渲染器组件游戏对象

    When you drag a mesh to the scene, you are creating a GameObject that has a mesh Renderer Component.

    youdao

  • 如果了解组件游戏对象之间关系,我们建议你在进一步学习之前阅读上一

    If you don't yet understand the relationship between Components and GameObjects, we recommend that you read the GameObjects page before going any further.

    youdao

  • (定义指针轨迹):可以在这里设置一个自定义游戏对象用来代替光束轨迹的默认球体

    Custom Pointer tracer: a custom Game Object can be applied here to use instead of the default sphere for the beam tracer.

    youdao

  • (定义指针光标):可以在这里设置一个自定义游戏对象用来代替指针光标默认柱体

    Custom pointer cursor: a custom Game Object can be applied here to use instead of the default flat cylinder for the pointer cursor.

    youdao

  • 头盔碰撞淡出目的为了检测用户VR头盔何时碰撞其他游戏对象淡出屏幕一个单色

    The purpose of the Headset Collision Fade is to detect when the user's VR headset collides with another game object and fades the screen to a solid colour.

    youdao

  • 一个物体添加碰撞时,创建个子游戏对象每个对象添加碰撞,允许每个部位自由控制

    To add multiple Colliders for an object, create child GameObjects and attach a Collider to each one. This allows each Collider to be manipulated independently.

    youdao

  • 一个物体添加碰撞时,创建个子游戏对象每个对象添加碰撞,允许每个部位自由控制

    To add multiple Colliders for an object, create child GameObjects and attach a Collider to each one. This allows each Collider to be manipulated independently.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定