在美国,越来越多的人把空闲时间花在了上网、给朋友发电子邮件或玩在线游戏。
Many more people in the States are spending their free time surfing the web, emailing friends or playing games online.
我这儿有更多钢琴游戏、在线吉他游戏和一些电影。你想玩什么?
I have more piano games, online guitar games and some movies. What do you want?
目前,您已经建立了一个基本的在线游戏基础结构。
By now, you have a basic online game infrastructure in place.
然而,这也并不意味着所有在线游戏都必须要按月收取订购费。
However, this doesn't necessarily mean that all online games have to charge monthly subscription fees.
我介绍了模式,解释了它们在设计和实现在线游戏环境时的价值。
I introduced patterns and explained their value when crafting and implementing an online games environment.
对于多玩家在线游戏和MMOG,使用两种不同的 “模式”来提供多玩家体验。
Regarding multiplayer online games and MMOGs, two different "patterns" are used to provide the multiplayer experience.
一个在线游戏。
网络带宽有可能是托管多玩家在线游戏的成本中最为昂贵的部分。
Network bandwidth is likely the most costly component of hosting a multiplayer online game.
目前,在线游戏基础结构的开发与其他电子商务企业很相似。
Now, online game infrastructure development looks a lot more like other e-business enterprises.
它们已经在移动支付(使用手机付款)和在线游戏等方面赶超西方。
It has already leapfrogged ahead of the West in areas such as mobile money (using mobile phones to make payments) and online games.
腾讯通过在线游戏、广告和外部电子商务链接盈利。
Tencent earns revenue from games, online ads, and links to e-commerce sites.
在《魔兽世界》这样热门的在线游戏中,玩家通过战胜魔兽以及完成指令来获得虚拟黄金。
In popular online games like World of Warcraft, players acquire virtual gold by fighting monsters and completing quests.
腾讯还推出了几个中国最流行的在线游戏。
The company is behind several of China's most popular online games.
显然,在线游戏基础结构具有在线游戏市场特有的一些需求,这是由使用的设备类型和这个行业中常见的业务模型决定的。
Clearly, an online game playing infrastructure has some requirements specific to the online games marketplace, driven by the kinds of devices in use and the business models common in this industry.
可以将在线游戏中的延迟与您开车从家里到商店并返回的时间进行对比。
You can compare latency in online games to the round-trip time it takes parents to drive from home to the store and back.
“召唤”是个教人们创业的在线游戏。
It was an online game that taught people social entrepreneurship.
有些在线游戏的发行商作了大量工作来保护自己的协议。
Some publishers of online games have put a fair amount of work into legal defenses of their protocols.
在线游戏是网络攻击的主要目标之一。
你的孩子认为去杂货店买东西的意思就是上在线游戏商店。
Your children think going grocery shopping means going to the game store.
在2011年的第一季度,排名前三的游戏带来了63%的在线游戏收入。
In the first quarter of 2011, the top three games accounted for 63% of online-game revenue.
在在线游戏的世界里,魔兽世界把所有竞争对手都远远的抛在了后面。
In the world of online gaming, there is world of Warcraftand there is everything else.
它还借鉴了在线游戏社区的做法;有排行榜、团队以及单挑、用户论坛,等等。
It also borrows from other online gaming communities; there are leaderboards, team and individual challenges, user forums, and so on.
对全球性在线游戏进行划分。
在线游戏行业的内部状况。
所有希望在Xbox上提供游戏的在线游戏提供商都必须成为Microsoft合作伙伴。
All online game providers that wish to provide games on Xbox must become Microsoft partners.
43%的在线游戏玩家是女性。
43%的在线游戏玩家是女性。
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