TimBray解释,游戏多用原生技术编写的主要原因,是为了能够重用Unity、Unreal之类现成的游戏引擎。
He explains that the big reason why games are written in native technologies is the ability to reuse existing engins like Unity and Unreal.
这个游戏讲述了伊万,他的梦想是成为一流的飞行员和切割空气以上的原生的母亲自然的故事。
This game tells the story of Ivan, whose dream is to become a first-class pilot and cleave the air above the native mother-nature.
玩过游戏的同学都知道,高分辨率模式下会获得最佳的游戏体验,当然这非常吃显卡,因为它采用的是原生模型的法线贴图的。
The high res model would be too detailed to runoptimally in a game (too many triangles in the mesh), but it is used in the 3Dmodelling application to generate the normal maps.
玩过游戏的同学都知道,高分辨率模式下会获得最佳的游戏体验,当然这非常吃显卡,因为它采用的是原生模型的法线贴图的。
The high res model would be too detailed to runoptimally in a game (too many triangles in the mesh), but it is used in the 3Dmodelling application to generate the normal maps.
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