• TimBray解释游戏多用原生技术编写主要原因为了能够重用UnityUnreal之类现成游戏引擎。

    He explains that the big reason why games are written in native technologies is the ability to reuse existing engins like Unity and Unreal.

    youdao

  • 这个游戏讲述伊万梦想成为一流的飞行员切割空气以上原生的母亲自然的故事

    This game tells the story of Ivan, whose dream is to become a first-class pilot and cleave the air above the native mother-nature.

    youdao

  • 玩过游戏同学都知道,分辨率模式获得最佳的游戏体验,当然非常吃显卡因为采用原生模型的法线贴图的。

    The high res model would be too detailed to runoptimally in a game (too many triangles in the mesh), but it is used in the 3Dmodelling application to generate the normal maps.

    youdao

  • 玩过游戏同学都知道,分辨率模式获得最佳的游戏体验,当然非常吃显卡因为采用原生模型的法线贴图的。

    The high res model would be too detailed to runoptimally in a game (too many triangles in the mesh), but it is used in the 3Dmodelling application to generate the normal maps.

    youdao

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