在过去的十四年里,游戏协会一直在向全国最有挑战性的数百所学校中派遣教练。
Over the last 14 years, Playworks has been putting coaches on hundreds of the most challenging school playgrounds in the nation.
该协会的指导意见中并没有包括关于游戏量的具体建议。
The academy's guidance does not include specific recommendations for the dosing of play.
这是一个注册的协会,目的是推广游戏的文化价值,并代表了游戏作者的利益。
This is a registered association devoted to promoting games as cultural properties and represents the interests of game authors.
以此为基础,一个活跃的作者社区出现了,并在1991年成立了一个游戏作者协会(SAZ)。
From this, an active author community has developed, which led to the establishment of a game author guild (SAZ) in 1991.
这个构思小队认为时间比较限制。 这个“被策划”的游戏是和史密森协会一起合作完成的,这更像一个博物馆展出,自然的让史密森博物馆的作用扩大。
The team feels that a time-limited, “curated” game done in conjunction with the Smithsonian, much like a museum exhibit, is a natural extension of the Smithsonian's function.
这个构思小队认为时间比较限制。这个“被策划”的游戏是和史密森协会一起合作完成的,这更像一个博物馆展出,自然的让史密森博物馆的作用扩大。
The team feels that a time-limited, "curated" game done in conjunction with the Smithsonian, much like a museum exhibit, is a natural extension of the Smithsonian's function.
作为史密森协会和麻省理工初露锋芒的项目,这个构思队将会出版一本介绍效果的小册子,并附带发行一个建造游戏时开放源码的内容管理工具包。
As a first-of-its-kind project for the Smithsonian and MIT, the team will publish a handbook with the results, and release a package with the open source content-management tools built for the game.
娱乐软件协会(esa)说,45%的父母“至少每周”与其孩子一起玩游戏。
The ESA said that 45 percent of parents play games with their kids "at least weekly."
据美国娱乐软件协会(esa)统计,在2002年和2003年电子游戏的总销售额中,M级游戏的销售额占12%。
Total sales of M-rated games have held steady at around 12 percent of all games sold in 2002 and 2003, according to the Entertainment Software Association.
2007年美国医学协会决定不把过度沉迷视频游戏作为一种上瘾症,原因是没有足够的证据证明沉迷游戏能引起疾病。
In 2007, the American Medical Association decided not to call excessive video-gaming an addiction, saying there was insufficient evidence to warrant the label of a diagnosable disorder.
几年来,电子游戏玩家年龄出现上升趋势——娱乐软件协会称现在的平均年龄是35岁。
Over the years video-game players have become older—the average age is now 35, according to the Entertainment Software Association.
在网上,玩家将会和来自史密森协会的科学家进行视频会议。玩这个游戏会帮助阐明概念,解开线索,发现隐藏的信息。
Online, players will engage with scientists from the Smithsonian through video conferences, play games that will help to illustrate concepts, and unlock clues and hidden messages.
尽管玩计算机游戏经常被称为是一种小孩子的行为,然而娱乐软件协会(Entertainment Soft ware Association, ESA)的一项最新研究发现,这种想法不可能太偏离事实。
Though playing video games is often called a child's activity, a new study from the Entertainment Software Association has found that that perception couldn't be further from the truth.
娱乐与休闲软件发行协会(Entertainment and Leisure Soft ware Publishers Association)否认玩网络游戏会上瘾。
The Entertainment and Leisure Software Publishers Association denies that playing online games could lead to addiction.
消费电子协会报告发现苹果音乐机也是这个假期需求较高的产品。视频游戏系统和数码照相机也需求旺盛。
The Consumer Electronics Association report found that iPod music players are also in high demand this holiday season. So are video game systems and digital cameras.
这是印度第一家游戏行业协会。
这个标题赢得了泰勒软件发行者协会(温泉)褒奖为“年的最佳的体育游戏。”
This title earned Taylor the Software Publishers Association (SPA) award for "Best Sports Game of the Year."
全景动画是武汉动漫协会、武汉游戏动漫企业联盟理事会单位。
Grandview Animation is a council member of Wuhan Anime Association and Animation Game Enterprise Alliance.
根据行业游说机构娱乐软件协会(Entertainment Soft ware Association)的数据,30岁以上的女性游戏玩家比18岁以下的男性玩家多。
There are more women over 30 who play video games than boys under 18 who play, according to the industry's lobbying arm, the Entertainment Software Association.
针对协会所有会员,每日体训以跑步及素质拓展游戏为主。
The activity is for all the participants, which mainly contains jogging and games for quality lift.
迈克尔接着他一年级开始,并击中了游戏赢得了1982年全国大学体育协会的冠军对决。
Michael went on to start his freshman year, and hit the gaming winning shot of the 1982 NCAA championship game.
迈克尔接着他一年级开始,并击中了游戏赢得了1982年全国大学体育协会的冠军对决。
Michael went on to start his freshman year, and hit the gaming winning shot of the 1982 NCAA championship game.
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