• 过去十四年里游戏协会一直全国最有挑战性数百所学校派遣教练

    Over the last 14 years, Playworks has been putting coaches on hundreds of the most challenging school playgrounds in the nation.

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  • 协会指导意见没有包括关于游戏具体建议

    The academy's guidance does not include specific recommendations for the dosing of play.

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  • 一个注册协会目的是推广游戏文化价值代表了游戏作者利益

    This is a registered association devoted to promoting games as cultural properties and represents the interests of game authors.

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  • 以此为基础,活跃作者社区出现了,并在1991年成立游戏作者协会(SAZ)。

    From this, an active author community has developed, which led to the establishment of a game author guild (SAZ) in 1991.

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  • 这个构思小队认为时间比较限制。 这个“被策划游戏史密森协会一起合作完成的,这更一个博物馆展出自然的让史密森博物馆的作用扩大

    The team feels that a time-limited, “curatedgame done in conjunction with the Smithsonian, much like a museum exhibit, is a natural extension of the Smithsonian's function.

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  • 这个构思小队认为时间比较限制。这个“被策划游戏史密森协会一起合作完成的,这更一个博物馆展出自然的让史密森博物馆的作用扩大

    The team feels that a time-limited, "curated" game done in conjunction with the Smithsonian, much like a museum exhibit, is a natural extension of the Smithsonian's function.

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  • 作为史密森协会麻省理工初露锋芒项目这个构思将会出版本介绍效果小册子,附带发行一个建造游戏开放源码内容管理工具包。

    As a first-of-its-kind project for the Smithsonian and MIT, the team will publish a handbook with the results, and release a package with the open source content-management tools built for the game.

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  • 娱乐软件协会(esa),45%父母至少每周”与其孩子一起玩游戏

    The ESA said that 45 percent of parents play games with their kids "at least weekly."

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  • 美国娱乐软件协会(esa)统计,2002年2003年电子游戏销售额中,M级游戏的销售额占12%。

    Total sales of M-rated games have held steady at around 12 percent of all games sold in 2002 and 2003, according to the Entertainment Software Association.

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  • 2007年美国医学协会决定过度沉迷视频游戏作为一种上瘾症,原因没有足够证据证明沉迷游戏引起疾病

    In 2007, the American Medical Association decided not to call excessive video-gaming an addiction, saying there was insufficient evidence to warrant the label of a diagnosable disorder.

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  • 几年来,电子游戏玩家年龄出现上升趋势——娱乐软件协会现在平均年龄35岁。

    Over the years video-game players have become olderthe average age is now 35, according to the Entertainment Software Association.

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  • 在网上玩家来自史密森协会科学家进行视频会议玩这个游戏帮助阐明概念解开线索发现隐藏信息

    Online, players will engage with scientists from the Smithsonian through video conferences, play games that will help to illustrate concepts, and unlock clues and hidden messages.

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  • 尽管计算机游戏经常被称为小孩子行为,然而娱乐软件协会(Entertainment Soft ware Association, ESA)的一项最新研究发现这种想法可能太偏离事实

    Though playing video games is often called a child's activity, a new study from the Entertainment Software Association has found that that perception couldn't be further from the truth.

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  • 娱乐休闲软件发行协会(Entertainment and Leisure Soft ware Publishers Association)否认网络游戏上瘾

    The Entertainment and Leisure Software Publishers Association denies that playing online games could lead to addiction.

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  • 消费电子协会报告发现苹果音乐也是这个假期需求较高的产品。视频游戏系统数码照相机也需求旺盛。

    The Consumer Electronics Association report found that iPod music players are also in high demand this holiday season. So are video game systems and digital cameras.

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  • 这是印度第一家游戏行业协会

    Indian Games Industry and Trade Association.

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  • 这个标题赢得了泰勒软件发行者协会温泉褒奖最佳体育游戏。”

    This title earned Taylor the Software Publishers Association (SPA) award for "Best Sports Game of the Year."

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  • 全景动画武汉动漫协会、武汉游戏动漫企业联盟理事会单位。

    Grandview Animation is a council member of Wuhan Anime Association and Animation Game Enterprise Alliance.

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  • 根据行业游说机构娱乐软件协会(Entertainment Soft ware Association)的数据,30岁以上女性游戏玩家18岁以下的男性玩家多。

    There are more women over 30 who play video games than boys under 18 who play, according to the industry's lobbying arm, the Entertainment Software Association.

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  • 针对协会所有会员,每日体训以跑步素质拓展游戏为主

    The activity is for all the participants, which mainly contains jogging and games for quality lift.

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  • 迈克尔接着年级开始击中了游戏赢得了1982年全国大学体育协会冠军对决。

    Michael went on to start his freshman year, and hit the gaming winning shot of the 1982 NCAA championship game.

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  • 迈克尔接着年级开始击中了游戏赢得了1982年全国大学体育协会冠军对决。

    Michael went on to start his freshman year, and hit the gaming winning shot of the 1982 NCAA championship game.

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