全景动画是武汉动漫协会、武汉游戏动漫企业联盟理事会单位。
Grandview Animation is a council member of Wuhan Anime Association and Animation Game Enterprise Alliance.
在科技飞速发展的今天,游戏动漫以它独特的形式和审美价值收到大众的欢迎。
Nowadays, science and technology are developing very quickly, the Game and Animation are popular because of their unique form and aesthetic value.
电视、电影、动漫以及电脑游戏则提供了神的动态雕塑和肖像。
Television, film, anime and computer games supply the statues and holy pictures, which (this time) really do move.
即使是聪慧的学步幼儿和学龄前儿童也不需要专门的天赋训练项目或学习工具,如动漫卡片、教育DVD或健脑电脑游戏。
What even chart-busting toddlers and preschoolers don't need are special "gifted" programs or learning tools such as flash cards, educational DVDs or brain-building computer games.
如同之前的视频游戏和时尚设计一样,“动漫真人秀”正在成为日本流行文化输出的一个重要组成部分。
Like video games and fashion designers before it, cosplay is becoming an important part of Japan's pop cultural imports.
2011年中国国际动漫游戏博览会已经闭幕了。
The 2011 China International Comic and Game Expo has come to an end.
一般印象里,日本人就是喜欢HelloKitty、卡拉ok、电子游戏和动漫。
It seems the Japanese too often are characterized by a love of Hello Kitty, karaoke, video games and anime.
这些自称2d(二维,平面)爱好者的群体正是御宅族文化的一部分——日本动漫迷、游戏迷在过去十年里兴起。
These 2-d lovers, as they are called, are a subset of otaku culture - the obsessive fandom that has surrounded anime, manga and video games in Japan in the last decade.
这是一个关于视频游戏以及电影和动漫等游戏相关周边产品的非常不错的网站。 该站点集合了所有您感兴趣的内容,包括新闻、评测、博客、视频以及其他。
It's an excellent site about video games and related geek-culture topics such as movies and comics, with all the elements you'd expect: news, reviews, blogs, video and more.
可以说游戏和动漫是一个包含了诸多审美因素的综合,是符号的集合体,它们有着更深层的间接性和更广的意义。
It can be said, the Game and Animation is a sum of kinds of aesthetic elements, is a collection of symbols, they have a deeper indirectness and wider significance.
又有小说覜、电影、游戏、还有漫画和动漫。
通过符号学原理,分析了在游戏和动漫中的符号化、不同类别符号的应用以及符号的特性。
Through the semiotic theory, analyzed the symbolic, different kinds of symbol and symbolic characters in the Game and Animation.
本文主要以植被生长规律为依据,构建并实现面向动漫游戏平台的虚拟森林模型。
This paper based on vegetation growth rule, and realize the platform for cartoon game model of virtual forest.
主营产品:动漫、影视主题玩具;体育、游戏类玩具;婴幼儿教具;婴幼儿教具;婴儿玩具;玩具设计加工。
Porduct: Animation, film and television subject toy; Sports, game class toy; Babies and infants teaching aid; Babies and infants teaching aid; Babytoy; toy design processing.
主营产品:动漫、影视主题玩具;体育、游戏类玩具;婴幼儿教具;婴幼儿教具;婴儿玩具;玩具设计加工。
Bussiness Industry: Animation, film and television subject toy; Sports, game class toy; Babies and infants teaching aid; Babies and infants teaching aid; Babytoy; toy design processing.
第三部分以动漫和网络游戏为代表,运用格雷马斯方阵及其他理论工具,并结合实际消费者调查和企业访谈,对消费行为进行分析。
In the third part, the paper uses animation and online games as the representative to analyze consumer behavior with the Graemes' Structuralism Lineup and the consumer survey.
“这部电影也与以动漫、漫画、游戏、小说(acgn)为主的青年亚文化十分契合,而且这种文化在中国越来越受欢迎,”帕比士先生补充道。
"It also fits well with the ACGN (Anime, Comic, Game, Novel) youth subculture that is growing in popularity in China," Mr Papish added.
它们有三大出名的东西,动漫,电子游戏,还有女性文化,姑且这么说吧。
It's famous for manga, digital games and female culture, if I may say.
蔡文胜以此为例,建议游戏产业应该与动漫产业有很好的结合。
Through this example, Cai suggested to combine game industry and cartoon industry.
在巨幅背景板上,湖南与台湾的动漫卡通形象和谐融合,共同展示了湘台动漫游戏产业的辉煌。
On the huge background board, the animation cartoon images of Hunan and Taiwan are harmoniously integrated to present the brilliance of Hunan and Taiwan animation game industries.
其中易合网作为全国首家针对动漫游戏行业垂直的B2B电子商务平台。
One easy network as the first directed animation game industry vertical B2B e-commerce platform.
第三课时是一节动漫游戏课。
电子游戏已经从它初期的动漫画形式转向了电影影像形式,这一现象,似乎正在再现一个世纪前纪录电影与戏剧相互渗透的历史。
The computer games have transformed from the earliest animation form to the form of movie visuals, which is the recurrence of history of the combination of newsreel and drama a century age.
电子游戏已经从它初期的动漫画形式转向了电影影像形式,这一现象,似乎正在再现一个世纪前纪录电影与戏剧相互渗透的历史。
The computer games have transformed from the earliest animation form to the form of movie visuals, which is the recurrence of history of the combination of newsreel and drama a century age.
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