您最喜爱的游戏制作人是谁?
其结果是对游戏制作人工作的所有方面做了全面的描述。
The result is a comprehensive overview of all facets of a game producer's job.
电影导演和电子游戏制作人多年前就已经开始使用电脑制作更为真实的特殊效果。
Movie directors and video game producers have been using computers for years to create ever more realistic special effects.
《游戏制作人手记》是对游戏开发中制作人这个角色的一本全面的、实际的指南。
The game producer's Handbook is a comprehensive, pragmatic guide to the producer's role in game development.
游戏制作人相当于传统的软件公司的项目经理,常常会因为控制干预项目而引起创意总监的怨恨。
They are akin to project managers in traditional software firms and are often resented by creative directors for the amount of control they exert.
这个问题并不是一个答案就能解决的,不过《游戏制作人手记》这本书的确是对你而言的一个很好的开始。
There's no single answer, but the The Game Producer's Handbook is a good place to start.
除了他自己的个人经验与观察以外,他也向其他专业同仁徵求意见,另外与其他游戏工作室的美术指导者以及游戏制作人请教,也与几个不同的教育机构的职员讨论,最后则和游戏业界之外的资深美术设计者讨论,一切只为了找出这些实例中的一致性或不足之处。
Finally, I discussed these topics with senior artists from outside the gaming industry, all in an effort to identify consistency in these practices or lack thereof.
由于制作人最终是要对团队用来制作游戏的工具负责的,作者在书中也包括了对开发过程中一些关键的工具进行介绍。
Since a producer is ultimately responsible for the tools that his or her team USES to make a game, the author includes an overview of some key applications used by a typical development house.
可能这是游戏开发中最重要的方面,这本书列出了制作人可能需要参与的各方面的音效制作领域。
Perhaps one of the most important aspects of game development, the book addresses the various areas of audio production in which a producer might be involved.
在实际项目中,制作人是最终对计划、开发以及游戏的发布负责的人。
In practical terms, the producer is the person ultimately responsible for the planning, development, and delivery of a game.
尽管“制作人”一词是从好莱坞照搬过来的,但电子游戏的制作人相比他们好莱坞的同行而言,就要黯然失色得多了。
Although the term "producer" is borrowed from Hollywood, video-game producers are less glamorous than their Tinseltown counterparts.
在11月6日的Igromir展会上,星际争霸2首席制作人ChrisSigaty就玩家热切期待的游戏开发情况与他们进行了交流。
On November 6 at Igromir, Lead Producer Chris Sigaty talked about the development of the hotly anticipated game, StarCraft II.
他是JunctionPoint的创意总监,是迪士尼的游戏开发者,也是《传奇米老鼠》的制作人。
He's the creative director of Junction Point, a Disney-owned game developer that came up with Epic Mickey.
三上真司——《生化危机》的制作人,也是现任白金游戏(前身是Seeds再前身是Clover)的老板——表示已经着手的开发者正在开始努力工作。
Shinji Mikami, Resident Evil creator and current boss at Platinum Games (formerly Seeds, formerly Clover) has announced the start-up developer is going to get down to work.
作者还指出了制作人在游戏行业中应该理解的尺度,以更好地管理游戏的开发。
The author also addresses the degree to which producers must understand the game industry per se in order to successfully manage a game's development.
莫里克教授发现,造成游戏间业绩的差距的原因,30%要归咎到制作人和设计者的身上;其中制作人的影响最大。
Mr Mollick found that some 30% of differences in revenue between games could be attributed to the producer and the designer alone; and that the lion's share of this variation was due to the producer.
我是这个游戏的制作人,我告诉你解锁450个成就是几乎不可能的。
I am the developer of this game and I tell you that it is almost impossible to unlock all 450 achievements.
设计制作人员储备充足,能够承接大型游戏音效的制作;
Enough human resources to take over big scale game sound projects;
参与游戏设计并提供技术实现反馈,紧密与制作人和游戏设计师确定游戏的技术实现方案;
Participate in game-design sessions, and work closely with producers and game designers during the creation process to determine the final design of each game being adapted.
我们经常看到有创意的游戏来自日本,但是根据日本的这位游戏制作兼音乐制作人的说法,日本的技术方面已经落后。
We often see creative games of all flavors from the land of the rising sun, yet according to Silent Hill 5's composer and producer, Japan is falling behind in the technical aspect of game development.
我们经常看到有创意的游戏来自日本,但是根据日本的这位游戏制作兼音乐制作人的说法,日本的技术方面已经落后。
We often see creative games of all flavors from the land of the rising sun, yet according to Silent Hill 5's composer and producer, Japan is falling behind in the technical aspect of game development.
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