游戏中的界面都有相应的快捷键,玩家自己也可以为每个技能设置快捷键,从而方便玩家的操作。
Game interface have corresponding shortcut keys, players can also set shortcut keys for each skill in order to facilitate the player's operation.
说实话我讨厌这个游戏(《魔兽世界》),我看不惯他的游戏界面风格,以及游戏中所反映的外国文化。
To tell the truth I hate this game ( "World of Warcraft"), I Kan Buguan his style of the game interface, and the game reflected in the foreign culture.
拥有我们自己的源代码,允许添加令人兴奋的自定义功能到游戏中,这将极大的拓展比赛的广播与界面简化。
Having our own code base allows for the ability to add exciting custom features to the game that would vastly expand spectatorship capabilities and streamline competition interfaces.
我们现在在游戏选项的界面上增加了一个非常易懂的颜色修改选项,可以选择自己喜欢的颜色,并且一直会在游戏中保持这种颜色。
We've now got a simple Attribute colours panel in the Preferences screen where you can pick your own colours for these and some of the other colours used throughout the game.
在游戏中将会证明它的必要性,另外在战斗过程中也没有必要去切换你的武器,频繁切换武器的做法只会给UI界面带来混乱(译者:你不知道你现在用的是那件武器)。
The gameplay dictates its necessity, and if there's no reason to hot swap weapons mid-fight, then having it there just clutters the UI.
在游戏中将会证明它的必要性,另外在战斗过程中也没有必要去切换你的武器,频繁切换武器的做法只会给UI界面带来混乱(译者:你不知道你现在用的是那件武器)。
The gameplay dictates its necessity, and if there's no reason to hot swap weapons mid-fight, then having it there just clutters the UI.
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