网络游戏玩家花费大量时间,与来自世界各地的人在游戏中比拼。
Internet gamers spend countless hours competing in games against people from all over the world.
用户在空闲时间中都沉浸在这些游戏中,哪里有用户,哪里就有商机。
Users are sinking hours of leisure time into these games -and where there are users, there are business opportunities.
这对夫妻因为整夜泡在网吧里,沉浸在一个线上喂养和照顾女儿的虚拟游戏中,根本没有时间照顾真正的女儿。
Instead of caring for the child, the couple spent most nights at an Internet cafe, sinking hours into a role-playing game in which they raised, fed and cared for a virtual daughter.
这两幅漫画描述了两个形成鲜明对照的场景,第一幅画中的男生在网络游戏中虚掷了所有的时间和金钱,而第二幅画中的女生却在勤勉地学习。
These two cartoons show two contrasting scenes. While the male student spends all his time and money playing Internet games, the female student studies diligently.
这款游戏没有时间和级别的限制,游戏中还开辟了一个“白金地带”供付费的玩家享用。
There are no time limits or level limits in this game, and there's options for premium accounts for serious players.
登录和玩游戏的人越多,玩的时间越长,玩家在游戏中表现的越好,玩家就能为他们选择的慈善机构筹得越多的资金。
The more people log on and play, the longer they play for, and the better they perform at the game, the more donations they generate for the charity of their choice.
似乎游戏中有剧情解释一类的设计,但是据我所知还真没人关心过这个剧本——看剧情,意味着晋级下一关的时间要被耽误了。
There is some kind of plot that explains all this, but nobody I know has ever bothered to pay attention to it, because that would delay the arrival of the next level.
可以将在线游戏中的延迟与您开车从家里到商店并返回的时间进行对比。
You can compare latency in online games to the round-trip time it takes parents to drive from home to the store and back.
玩家在游戏中表现越好,玩的时间越长,玩家的捐赠就越多。
The better you do at the games, and the longer that you play, the more you donate!
游戏中,你要在最短时间内驱车穿越城市。
In the game, you try to drive across town in as little time as possible.
检查记录用按键的时间和顺序,可以用于游戏中。
Inspection records of the time and keystroke sequence can be used for games.
想象一下在最后截止期限,几乎就是它快要被发布的时间,你终于决定在游戏中整合声音。
Imagine you are on a deadline and it's almost launch time, you have finallydecided to integrate sounds in your game.
在这几款游戏中,Sockandawe.com网站上的一款“扔鞋”游戏限时30秒,玩家要在30秒钟的时间内用鞋子尽可能多地砸中“布什”,最终命中的次数会出现在屏幕上。
One game, which appears on the site sockandawe.com gives players 30 seconds to try to hit Bush with a shoe as many times as possible, with the score appearing in a corner of the screen.
游戏的一些特色需要时间来熟悉,并且现在说游戏中的社交特色将表现的如何有些为时过早。但是这无疑是google相当具有野心和有趣的项目之一。
Some of its features may get some time to used to and its much to early to tell how well the social features will play out, but it’s one of Google’s more ambitious and fun projects.
相似的,如果你的应用消耗太多时间来建立一个复杂的内存中的结构,或者也许计算游戏中的下一步,系统会断定你的应用已经挂起。
Similarly, if your application spends too much time building an elaborate in-memory structure, or perhaps computing the next move in a game, the system will conclude that your application has hung.
这对夫妻由于整夜泡在网吧里,沉醉在一个线上喂养和照顾女儿的虚拟游戏中,根本没有时间照顾真正的女儿。
Instead of caring for the child, the couple spent most nights at an Internet caf, sinking hours into a role-playing game in which they raised, fed and cared for a virtual daughter.
在这个游戏中的此刻,权势集团想要得到的关键信息是时间。
At this point in the game, the key piece of information the establishment wants to garner is timing.
游戏中使用到了年、时间、气温、风速和当前天气来决定这些效果。
The game USES year, time, temperature, wind speed and current weather to determine these effects.
游戏中可以显示时间。
游戏中爆粗不过没有当前时间,不受理。
The game but without the current time blasting thick, not be entertained.
在黑暗与光明中,开发者已经把游戏中的天气系统做为一个非常重要的特色,因此,他们花费了众多的时间来制作天气系统。
In Dark and Light the developers have decided that weather is an important aspect in the immersion of the game, and therefore spent time making a system for weather.
在实际游戏中的变化是,一些粒子效果已调整为较小的美学(主要制造烟雾软),和“战斗模式”现在有一个新的时间限制。
Changes to the actual game are that some particle effects have been tweaked for minor aesthetics (mainly making smoke softer), and that "Battle Mode" now has a new time limit.
在相当长的时间,脸在游戏中几乎完全不动。
For a very long time, faces in games were pretty much completely motionless.
大多数大卖的电影在两个小时的时间里都有至少一个情节逆转,所以在超过20个小时的游戏中完全可以添加几个逆转。
Most best selling movies have at least one plot reversal in it's two hour time, so don't be afraid to throw in a couple of them in a 20+ hour game.
大多数大卖的电影在两个小时的时间里都有至少一个情节逆转,所以在超过20个小时的游戏中完全可以添加几个逆转。
Most best selling movies have at least one plot reversal in it's two hour time, so don't be afraid to throw in a couple of them in a 20+ hour game.
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