• 定义渲染或者内联地实现它。

    Define the renderer or implement inline.

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  • 渲染器组件转换成适当标记

    The renderer converts the values of the component to appropriate markup.

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  • 下面内联地定义渲染功能

    The next thing to do is define the renderer functionality inline.

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  • 最后介绍渲染器并不是说它不重要

    Last but not least is the renderer.

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  • 渲染游戏对象位置显示网格

    The renderer displays the mesh at the GameObject's position.

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  • 现场演示一下自定义渲染器渲染

    See Array Grid Example for a live demo that uses custom renderers.

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  • 应用渲染器光照贴图索引

    The index of the lightmap applied to this renderer.

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  • 因此JSF组件部分构成组件渲染

    Thus, JSF components consist of two parts: the component and the renderer.

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  • 我们一个场景渲染器中获得什么?

    What do we want from a terrain renderer?

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  • 其他一些内置的渲染支持元素叠加显示的。

    Some other built-in renderers do support item overlap.

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  • 这个粒子渲染器组件脚本接口

    This class is a script interface for a particle renderer component.

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  • 使用委托实现方式组件委托渲染进行编码解码

    With a delegated implementation approach, the component delegates to a renderer that does the encoding and decoding.

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  • 这个用于线渲染器组件一个脚本接口

    This class is a script interface for a line renderer component.

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  • 步骤1定义输出类型以及任何标头渲染器布局

    Step 1: Define the output type, together with any headers, renderers, and layouts.

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  • 定制标记两个方法,分别返回组件类型渲染类型。

    The custom tag has two methods that return the component type and the renderer type.

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  • 意味着图形渲染可以任何应用程序使用

    That means that the graphics card's shaders can be used from within any application.

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  • faces - config . xml登记渲染器

    Register the renderer with faces-config.xml.

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  • 如果知道如何组件渲染关联那么只要看看6即可。

    If you're wondering how the component is associated with the renderer, simply take a look at Figure 6.

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  • 正如前面提到的,渲染主要工作就是解码输入编码输出

    As previously mentioned, the main thing this renderer does is decode input and encode output.

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  • 这个渲染速度惊人的很快渲染高清动画

    The speed of this renderer is incredible and allow me to qUIckly render HD animation.

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  • 下面显示family属性用来Label组件渲染器关联

    The family property shown below is used to associate the Label component with a renderer.

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  • 靛蓝一个真实感渲染模拟物理实现近乎完美形象逼真

    Indigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.

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  • 请接受建议特别想尝试或者编写商业框架的时候,才考虑采用渲染

    Take my advice and only bother with renderers if you have to target many devices or if you're writing a commercial framework.

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  • 它们使用粒子发射、粒子动画、粒子渲染创建一个运动粒子群集。

    They use a Particle Emitter , Particle Animator , and Particle Renderer to create a group of moving particles.

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  • 头发使用标准扫描线渲染单独渲染出来,再原来渲染结果进行合成。

    The hair was rendered separately with standard scanline and composed with the original render.

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  • 其实究竟使用哪种类型渲染没有什么讲究,常常贴图渲染混为一谈。

    No matter which type of a render engine I use in my work, I am used to combining texturing and rendering.

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  • 可以明确指出是,不同大规模模型渲染的不同部件的合作十分重要

    It is now increasingly clear that there are important couplings between the different components of a massive model renderer.

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  • 将其拖动场景中时,你就已经创建了一个具有网格渲染器组件游戏对象。

    When you drag a mesh to the scene, you are creating a GameObject that has a mesh Renderer Component.

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  • SunJSFRI期望组件没有渲染的时候,渲染器发送一个指针异常

    Sun's JSF RI expects a renderer will send a null pointer exception if your component doesn't have a renderer.

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  • SunJSFRI期望组件没有渲染的时候,渲染器发送一个指针异常

    Sun's JSF RI expects a renderer will send a null pointer exception if your component doesn't have a renderer.

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