注意:最大的区别在于渲染的时间,所以当你渲染动画的时候请特别当心。
Note: the biggest difference is the render times, so be careful with this if you are rendering animations!
这个月ibm发布了两个云应用:一个是开发和测试云,一个是动画渲染云。
This month IBM announced two cloud applications: a development-and-test cloud, and an animation rendering cloud.
想象这样一个场景:一个渲染集群在为动画生成场景。
Imagine a scenario where a rendering "farm" generates scenes in an animation.
经过优化,该技术还可以用于游戏,Willison表示,新闻站点中的infographics也是很好用场,另外,还可以用来渲染卡通风格的动画,比如演示中的Strongbad 系列。
Willison notes that news site infographics are a juicy target. It could also be used for rendering cartoon-like animations, such as the Strongbad episode in the demo.
前面已经涵盖了许多Swing和2d渲染的基础,也讨论了基本的动画。
We've covered a lot about Swing and 2d rendering fundamentals by this time, and have also discussed animation basics.
像素响应时间也是等离子电视的一项主要优势:画面渲染快,降低了快速移动画面的模糊效果,提供了更清晰的画质。
Pixel response is also a key benefit to plasma televisions; their images are rendered quickly, countering image blurring effects of fast-moving images on screen, providing clear pictures.
核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。
Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.
这个渲染器的速度是惊人的,让我很快的渲染高清动画。
The speed of this renderer is incredible and allow me to qUIckly render HD animation.
“波泽8揭晓”助您解决所有的基本技能,你需要创建,渲染,并使用简单而复杂的工具集由波泽8提供动画场景。
"Poser 8 Revealed" helps you tackle all the essential skills you need to create, render, and animate scenes using the simple yet sophisticated toolset offered by Poser 8.
你会提出的波塞尔8权力工作作为你学习如何构成和位置的数字,模拟布,创建动态的发型,包括道具,人物动画,渲染场景,等等等等。
You'll put the power of Poser 8 to work as you learn how to pose and position figures, simulate cloth, create dynamic hair styles, incorporate props, animate figures, render scenes, and so much more.
你也将使用2D纹理与照相机闪光灯创建自己的动画的人群,看看你可以轻核渲染自己的CG。
You will also use 2D textures to create your own animated crowd with camera flashes, and see how you can light and render your own CG in NUKE.
今天的部分介绍了该模型的建立,而第2部分接着看动画和渲染。
Today's part covers the creation of the model, whilst part 2 goes on to look at animation and rendering.
许多大的设计公司都有3d动画制作部,以表现建筑的真实渲染效果。
Most large design firms have a 3d animation studio where they create photo-realistic renderings of their buildings.
它们使用一个粒子发射器、粒子动画、粒子渲染器创建一个运动粒子的群集。
They use a Particle Emitter , Particle Animator , and Particle Renderer to create a group of moving particles.
最后的项目将以一个故事板作为开始,逐渐形成一个动画草稿并最终成为一个完整的包含音乐和渲染帧的动画。
The final project will begin as a storyboard, morph into an animatic and gradually become a complete animation with fully rendered frames and audio.
动画师将能够掌握无数的建模,渲染和纹理与MK的最好和最聪明的作者建议的程序。
Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
您将学习如何使用网络渲染,以减少您提供的动画时间以及静态图像照相机使用平铺。
You will learn how to use Net render to reduce your render time of animations as well as still images using a Tiled Camera.
为了缩放粒子系统,需要修改系统的粒子发射器,动画和渲染的属性。
In order to scale a Particle System, you need to modify the properties in the System's Particle Emitter, Animator and Renderer.
至少一年的动画工作经验或两年的效果图渲染工作经验。
At least one year's experience in animation industry or two years' experience on rendering.
成立后的第一部分的模型,今天我们去看看,最后才成立动画渲染的场景模式。
After setting up the model in part one, today we go on to look at animating the model before finally setting up the scene for rendering.
在此基础之上,设计分布式集群环境下的动画渲染系统,描述了系统各部分功能,给出相关工作流程。
Based on that, cartoon Rendering system in the distributed cluster is designed, the system's function module is described, and the process of this system is also given.
在“完美”视角为动画中每个物体渲染全局照明。
Render the GI for every object in the animation for the "perfect" viewpoint.
之前我曾详述过动画的渲染,我们将回顾一下合成基础。
Before we go into details on rendering the animation, we will cover some compositing basics.
为了避免动画闪烁,使用适中的动画预设,顺利地完成了渲染。
To avoid the famous flicking shadows I used the medium animation preset and everything was did in a great style.
这也可以用于制作渲染和动画。
在一个大型的影音工作室中,艺术家都集中于其中一个阶段的工作和制作,无论是模型,材质,动画,或者渲染。
In large studios, artists concentrate on just one phase of production, be it modeling, texturing, animation, or rendering.
我们还如何在合成后,颜色校正剧照和动画,渲染层与工作呈现和传递过程看,运动模糊和亮度的深度。
We also look at how to post process renders for stills and animations, work with render layers and passes in compositing, color correction, motion blur and luminance depth.
完全集成化的制作套件,为3D内容的制作提供了广泛的必要工具,包括建模,动画,渲染,视频后期处理和游戏制作;
Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modelling, animation, rendering, video post production and game creation;
完全集成化的制作套件,为3D内容的制作提供了广泛的必要工具,包括建模,动画,渲染,视频后期处理和游戏制作;
Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modelling, animation, rendering, video post production and game creation;
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