• 蒙皮过程包括网格绑定顶点骨骼还有直接指定(绑定)或者混合块骨骼影响(绑定)。

    Skinning involves binding vertices in your mesh to bones, either directly (rigid bind) or with blended influence to a number of bones (soft bind).

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  • 所有渲染管线状态相关的操作有:着色器顶点布局混合模式渲染目标格式。这些操作在渲染之前甚至在最初创建验证

    Everything that is related to rendering pipeline state: shaders, vertex layout, blending modes, render target formats, etc. can be created and validated before rendering even starts.

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  • 应用顶点分类方法提出一种加权均值滤波拉普拉斯光顺相结合混合算法

    With the method of classifying the mesh vertices, a hybrid algorithm combined weighted median method and Laplacian method was presented.

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  • 权重混合每个顶点自动

    The blending weights can be painted per-vertex and are normalized automatically.

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  • 权重混合每个顶点自动

    The blending weights can be painted per-vertex and are normalized automatically.

    youdao

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