这种机制永远不会奏效因为我们的职业和天赋是围绕法术系设计的。
It's the kind of mechanic we realized was never going to work because we design classes and specializations around schools.
迄今为止我们听说了许多法术系和战士系的职业,具有治疗能力的职业只有萨满。
So far the only class with any ability to heal has been the Shaman, while we've seen or heard about a number of caster and melee types.
灾变:现在降低你的毁灭系法术的法力消耗4/7/10%,不再提升命中率。
Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
使你的神圣系法术的致命一击和极效治疗几率提高1% 。
Increases the critical effect chance of your Holy spells by 1%.
同样的,在游戏中这系法术也是持续最久的。
Of course, it is also the spell that has the most counters in the game.
如果有此能力的灵能游荡者受到惑控系法术或效果影响并在豁免检定中失败,他可以在一轮后再次尝试检定,DC不变。
If a psychic rogue with slippery mind is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same Difficulty Class.
大脑冻结现在只影响附带寒冷效果的冰系伤害法术。
Brain Freeze now only affects your frost damage spells with chilling effects.
牠会施展某种风系法术把人吹走,如果队伍中的法师们保持距离可以避免被吹走。
He does some kind of wind spell that will throw you away. This does not apply to casters, IF they keep distance!
神圣震击(神圣系):冷却时间从15秒缩短为12秒,并且法术伤害和治疗量略有增加。
Holy Shock: the cooldown has been reduced to 12 SEC, from 15 SEC and the amount of damage and healing done has been slightly increased.
意志之力(戒律):现在将增加固定数值的法术伤害,而不是之前的百分比。(并且将增加全系法术的伤害,而不是特定的某系法术)。
Force of Will (Discipline) : This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (now increases school %, rather than selected spells damage %).
防护系的所有法术和有力场描述的法术可以影响到灵界。
The only exceptions are spells and spell-like abilities that have the force descriptor and abjuration spells that affect ethereal beings.
防护系的所有法术和有力场描述的法术可以影响到灵界。
The only exceptions are spells and spell-like abilities that have the force descriptor and abjuration spells that affect ethereal beings.
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