对于一个游戏来说,我想玩家每玩一次游戏所耗费的时间和游戏的挑战性非常重要。
I think it's important to have an idea of how long each play of the game should take, and how challenging it should be.
可能是有点越来越频繁了,比如说现在,我每玩一会拼字游戏就会休息一小会儿。
And maybe it's getting a little more frequent. Right now, for instance, I'm taking a little break for Blitz after every paragraph I write.
任天堂建议3ds玩家每玩三十分钟休息十分钟,或许这是个不错的点子,但玩家很可能会广泛忽略这个警告。
Nintendo advises 3ds users to take a ten-minute break every 30 minutes, which is probably not a bad idea, but its warning is likely to be widely ignored.
正是这些各不相同的挑战给游戏增添了丰富多彩的游戏性,因此即便你把每个关卡都玩上个十多遍,在每玩一遍时仍能找到独特的体验!
These different challenges add a lot of variety to the game, so even though you'll play each level 10 times or more, you'll find a unique experience each time.
玩家每玩一局都会发现其中新鲜的地方,玩家每一局的出牌都可以千变万化,每出一张牌玩家也要深思熟虑,当然,戏剧性的场面也会经常发生。
Players on each one of them will find the new place, each player's card can be ever-changing, each a card to be thoughtful audience, of course, dramatic scenes will be frequent occurrence.
孩子们每一星期都玩一场保龄球。
举个例子,经济学家们被一个游戏的常见的结果所困扰,在此游戏中,一个游戏者在他与另一位玩者之间分一笔钱,然后他决定每一份是否公正。
Economists were long puzzled, for example, by the routine outcome of a game in which one player divides a sum of money between himself and a competitor, who then decides whether the shares are fair.
在这种版本中,几乎每一手得分都好像在玩三个不同的游戏。
In this version, almost every hand is scored as though the players were playing three different games.
商界通常有两类人:一类是凭直觉在里面玩的,另一类是分析每一可测细节的。
There are generally two types of people in business: those who prefer to play it by gut instinct and those who analyze every little measurable detail.
用身体的每侧都玩一次偷窃笨蛋。
他们发现我的左衣袖里面小心地藏着些单张的纸牌,又在我的衣袋里找到几包特殊的纸牌,这些牌帮助我在玩的每一盘牌戏中取胜。
They found the single CARDS hidden carefully inside my left sleeve, and in my pockets they discovered the packets of special CARDS which helped me to win every game I played.
孩子们每一星期都玩一场滚木球戏。
不知从什么时候开始,我去上坟不再又玩又闹了,而是逐个逐个地观察每一座坟。
I do not know from the start when I go to play it again no longer downtown, but one after another to observe each one graves.
每三个小时,我会停下手头的事,为了去喂小孩,换尿布和陪她玩。
Every three hours I'll stop what I'm doing to feed, change and play with our daughter.
有些人看着只是打着玩的,大多数人却全神贯注于牌局中,仿佛每一场输赢都生死攸关。
While a few seemed to play just for fun, most folks were focused on the game as if their life depended on winning the round.
我认为每小我私人都喜欢玩。
我买书时每花十块钱就能为骑马省出来五十美分,但自从只玩旋转木马以来,我们就不需要额外的券了。
Purchasing a book saved fifty cents per ten dollars worth of rides, but since we were only going on the merry-go-round, we didn't need the extra tickets.
但是,推想你这样玩每一手。 假如你每一次坚持有限制的标准决定你是跟注还是加注。
When your decisions telegraph your hand every time, you may just want to turn your hand face-up since the observant opponent already knows what you have.
Tammeus(记者) :你不会真正了解人性,除非你能理解为什么在玩旋转木马的孩子会在每转一圈就给他们的父母挥挥手,父母也会向他们招手。
You don't really understand human nature, unless you know why a child on a merry-go-round will wave at his parents every time around and why his parents will always wave back.
Tammeus(记者) :你不会真正了解人性,除非你能理解为什么在玩旋转木马的孩子会在每转一圈就给他们的父母挥挥手,父母也会向他们招手。
You don't really understand human nature, unless you know why a child on a merry-go-round will wave at his parents every time around and why his parents will always wave back.
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