那就是正面听觉反馈。
和视觉反馈一样,计算机游戏擅长于正面听觉反馈。
As with visual feedback, computer games tend to excel at positive audio feedback.
即和正面听觉反馈相比,负面反馈才是合情合理的。
The problem with much current audible feedback is the still prevalent idea that, rather than positive audible feedback, negative feedback is desirable.
当工具使用成功时发出声音,它就称为“正面听觉反馈”。
When success with our tools yields a sound, it is called positive audible feedback.
在无声音与柔和悦耳的正面听觉反馈之间,人们会选择后者。
Given the choice of no noise versus soft and pleasant noises for positive feedback, however, many people will choose the feedback.
正面听觉反馈真正的价值在于,它的缺失是非常有效的问题指示器。
The true value of positive audible feedback is that its absence is an extremely effective problem indicator.
正面听觉反馈的有效性起源于人类的敏感性,没有人喜欢别人告诉他失败了。
The effectiveness of positive audible feedback originates in human sensitivity. Nobody likes to be told that they have failed .
为用户提供过高质量的正面听觉反馈,所以不奇怪人们会把声音与坏的界面联系在一起。
We have never given our users a chance by putting high-quality, positive audible feedback in our programs, so it's no wonder that people associate sound with bad interfaces.
在程序中我们从来没有为用户提供过高质量的正面听觉反馈,所以不奇怪人们会把声音与坏的界面联系在一起。
We have never given our users a chance by putting high-quality, positive audible feedback in our programs, so it's no wonder that people associate sound with bad interfaces.
在无声音与有噪声的正面反馈之间,人们会根据个人情况和品位选择;在无声音与柔和悦耳的正面听觉反馈之间,人们会选择后者。
Given the choice of no noise versus soft and pleasant noises for positive feedback, however, many people will choose the feedback.
在无声音与有噪声的正面反馈之间,人们会根据个人情况和品位选择;在无声音与柔和悦耳的正面听觉反馈之间,人们会选择后者。
Given the choice of no noise versus soft and pleasant noises for positive feedback, however, many people will choose the feedback.
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