惟一的区别就是它使用Jython字典来保存String模板里的名称-值对,并使用%运算符来将该模板转换为有意义的sql字符串。
The only difference is the use a Jython dictionary to hold name, value pairs within a String template while use % operator to evaluate this template into a String of meaningful SQL.
筛选器模板将更新以显示所选的运算符及其参数。
The filter template is updated to show the selected operator and its arguments.
这样就添加了一个新的模板条件,两个条件之间用AND运算符连接。
A new template condition is added with an AND operator connecting the two.
进度条:在长时间运算时,以可视化方式显示进度的简单模板。
Progress bar: A simple template that displays visual progress during lengthy operations.
本文的重点在于系统的磁路设计,采用信号相关性运算比较被测钢管信号和模板信号缩小端头盲区的“无盲区”方法。
The main parts of the article are the designation of magnetic path for the detecting system and the "no blind areas" method, which is based on the signal relativity operation.
论证了利用一个在图像网格点处计算多项式的优化算法,可以大大减少可变模板的运算量。
It is shown that the point wise updating of the variant templates can be greatly simplified by use of an optimized algorithm for evaluating polynomials at the image grid points.
二维模板增强能够利用的邻域像素点较多增强效果较好,但缺点是计算量大难以在运算速度较慢的嵌入式环境下使用。
Due to the more using of the neighborhood pixels, two-dimensional template can achieve more acceptable enhancement results. But drawback is more time consuming.
其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。
Other topics covered almost all of the basic operations in Direct3D, such as pixel mapping, light, texture, Alpha integration, templates, and how to use Direct3D technology needed to achieve the game.
本研究针对于现今研究的空缺,探讨工作记忆系统中的语音环路和视空间模板在同底数幂比较大小运算中的参与作用。
This study was to explore the role of the phonological loop, the visuospatial sketch pad in the comparison of the same base powers.
用数学形态学运算得到对象的最终模板。
Operators using mathematical morphology to be the ultimate target template.
若要解决C2299,请不要使复制构造函数或赋值运算符成为模板函数,而使其成为采用类类型的非模板函数。
To resolve C2299, do not make the copy constructor or assignment operator a template function, but rather a non-template function that takes a class type.
本文提出了一种基于FPGA的模板卷积运算的新方案,相比传统方案,这种方案在结构上能以较少的硬件资源达到相同的流水深度。
A new method for calculating 2-d mask convolution based on FPGA is presented. Compared with traditional methods, it achieves the same depth of pipelining with fewer hardware resources.
为了满足系统对实时性的要求,针对某些特定类型的模板,给出了一种简化的卷积器结构,同时,介绍了一种模板归一化除法运算的硬件实现方法。
Also, in order to meet the real-time requirement of image processing system, a simplified structure of convolver for special mask was given. A method to...
为了满足系统对实时性的要求,针对某些特定类型的模板,给出了一种简化的卷积器结构,同时,介绍了一种模板归一化除法运算的硬件实现方法。
Also, in order to meet the real-time requirement of image processing system, a simplified structure of convolver for special mask was given. A method to...
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