“防御者”是为1994年卢卡斯艺界的空战模拟计算机游戏《星球大战:TIE战斗机》设计的。
The TIE defender was developed for the 1994 LucasArts space combat simulator computer game, Star Wars: TIE Fighter.
并通过大量的空战模拟,证明了这种火控过程的可行性。
The feasibility of the fire control process is seen through some simulations of aerial combats.
太空战斗的胜利很大程度上取决于玩家的技术,却不至于和之前星球大战题材的太空模拟游戏类似。
Success in space combat is largely dependent on player skill, but not quite to the same extent as seen in previous Star Wars space-simulator games.
该文模拟一多机空战环境下,对我机的雷达、红外目标数据进行数据对准、相关、融合等的处理,并对其结果进行了分析。
In the article, the author fuses the data from radar and IRST of our plane in the multi - plane air combat, and analyses the result in the end.
本文重新推导了针对此类飞机的横航向运动方程和传递函数,并对模型进行了验证。可以为飞行品质分析、飞行模拟和空战仿真提供可用的数学模型。
In this paper, the new motion equation and transfer functions suitable for these fighters were deduced, then they were verified by using the actual data.
本文重新推导了针对此类飞机的横航向运动方程和传递函数,并对模型进行了验证。可以为飞行品质分析、飞行模拟和空战仿真提供可用的数学模型。
In this paper, the new motion equation and transfer functions suitable for these fighters were deduced, then they were verified by using the actual data.
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