这是一个插件 材质,以模拟大气中的光散射。
This is a plugin material to simulate light scattering in the atmosphere.
注意:如果你有你不想改变的第三方插件,不要使用这个选项。取而代之,使用上面描述过的转换激活的材质选项。
NOTE: if you have 3rd party plugins that you don't want modified, don't use this option. Instead, use the "Convert Active Materials" options as described above.
然后指出,在实际应用后发现,插件还有许多功能等待进一步完善,例如材质赋予、灯光调整等效果。
Then, the paper also pointed, there's still some functions need to be developed in the future such as mapping material and lighting adjustment.
接插件的材质,颜色未标注均按通用材料本色供货!
Connector will be provided in the natural color of general material if there is no indication on material and color!
API改进游戏开发人员现在可以使用新的硬件材质api,更轻松地为Maya编写高性能的硬件着色插件。
API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders.
API改进游戏开发人员现在可以使用新的硬件材质api,更轻松地为Maya编写高性能的硬件着色插件。
API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders.
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