杀死怪物后,他顺着绳子走出了迷宫。
After he killed the monster, he followed the string and got out of the maze.
忒修斯在杀死怪物后是如何逃出迷宫的?
How did Theseus get out of the maze after he killed the monster?
哈利·波特在洗手间杀死怪物。
不用在意任务要求你使用某个技能去杀死怪物。
No quest requires you to use a certain skill (melee dmg magic dmg root etc. ) to kill a mob.
杀死怪物和赚钱,然后升级你的武器,并购买新的装备。
Slay monsters and earn money to upgrade your weapon and equipment inventory.
除了塔,可以投多种法术,它可以减缓甚至杀死怪物整个群体。
In addition to towers, you can cast a variety of spells, which can slow down or even kill entire groups of monsters.
可以通过杀死怪物后向商人卖战利品或者通过玩家交易经济体系来获得金钱。
Money can be earned by killing creatures, selling back items to vendors or through the player trade economy.
这些贴图支持不同的任务和很多当地怪兽,玩家必须各自地完成任务并杀死怪物来取得更高的级别。
These maps support different missions and a wide range of native monsters, which a player must respectively complete and kill in order to get a higher rank.
你可以通过破坏一些环境或物体来协助杀死怪物。尽情破坏,在各个场景把那些东西轰得支离破碎。
You can break stuff to help you harm or kill monster. It is freaking cool to break stuff in scenes, stomping stuff.
每当你杀死一个奖杯怪物,你立刻获得其回报中的荣誉,然后将卡牌正面朝上放置于你的面前。
Whenever you kill a trophy monster, you gain the honor part of its reward immediately and then place the card itself face up in front of you.
但是实验出了问题,怪物杀死了医生和其他许多人。
But the experiment goes wrong and the monster kills the doctor and many others.
每当你杀死一个奖杯怪物,你立刻获得其回报中的荣誉,然后将卡牌正面朝上放置于你的面前。
Whenever you kill a Trophy monster, you gain the honor part of its reward immediately, and then place the card itself face up in front of you.
你与游戏里给你虚幻人物交往,当你杀死某些怪物或解决某一个问题时,身体产生的天然内啡吠给你一种虚拟感觉。
You have a relationship with characters in the game that give you an artificial feeling, created by your body's natural endorphins, when you have killed some monster or solved a problem.
在许多电子游戏中,boss都是那些当你达到某个等级后要去杀死的邪恶的怪物。
And in many video games, the boss is the evil dude that you have to kill at the end of a level.
弗兰克·卡索,惩罚者被金刚狼之子杀死肢解,并且以怪物般的弗兰肯·卡索的姿态回归战场。
Frank Castle, the Punisher was sliced to pieces by Wolverine's son, Daken and returned as the monstrous FrankenCastle.
不可以,只有第一次杀死这个怪物的时候可以得到经验值。
No. You only get experience from killing a monster the first time.
得到一个魔术的项目的机会将在在怪物上做杀死的打击的播放器上决心。
The chance to get a Magic Item will be determined on the player that makes the killing blow on the monster.
飞行员被发现在驾驶舱幸存了下来,但是被怪物杀死了,尸体随后被发现挂在树上摇摆。
The pilot is found alive in the cockpit but is attacked and killed by the monster. His body is later found dangling from a treetop.
任务也将被转移,请确认需要您杀死的一定数量的怪物的任务中的已杀死的怪物数量将被清除。
Quests will also be transferred, but please be aware that the progress for quests that require you to kill a certain number of monsters will be lost.
伯克记得他给卡乐的意见是不要使PowerPoint变成杀死灵魂的怪物:“一个通用的图形库……使用默认模板……标准化跨机构的特定产品,我们可以大大减少重新设计幻灯片的时间。”
Use the default template…. By standardizing certain products across organizations, we can eliminate much of the time wasted re-formatting slides.
仅供参考,当你第二次,这是一个困难许多杀死骨骼和其他怪物存在。
FYI, when you come the second time, it is a LOT harder to kill the skeletons and other monsters there.
在那个黑暗的迷宫深处,从来没有任何人能从弥诺陶洛斯的血口下生还,而忒修斯不仅杀死了怪物,还在金线团的指引下走出了迷宫赢得了自由。
Deep within that dark maze where no man or woman had ever survived the Minotaur's savagery, Theseus killed the monster, then followed the gold thread to freedom.
地图中分布着各色的中立怪物,英雄杀死野怪可以获得金钱和经验,野怪等级不同,英雄所获得的金钱和经验也不一样。
The map of the distribution of neutral monsters, hero kill wild blame can get money and experience, different grades, hero creeps are obtained by money and experience is not the same.
精神分流:杀死一个怪物并得到经验或荣誉后有20%几率精神属性提高100%。
Sprit Tap: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience.
在那个黑暗的迷宫深处,从来没有任何人能从弥诺陶洛斯的血口下生还,而忒修斯不仅杀死了怪物,还在金线团的指引下走出了迷宫赢得了自由。
Deep within that dark maze where no man or woman had ever survived the Minotaur's 9 savagery, Theseus killed the monster, then followed the gold thread to freedom.
一个怪物,它是极大的犯罪杀死一头独角兽。
A monster creature, it's a terrible crime to slay a unicorn.
当被问及杀死这个怪物是否费劲的时候,佩恩打趣道,“清晨,将恶魔扔进袋子里通常标志着一个好开端!”
When asked if it was difficult to kill the creature, Payne quipped, "Bagging a demon is always a fantastic way to begin one's morning!"
当被问及杀死这个怪物是否费劲的时候,佩恩打趣道,“清晨,将恶魔扔进袋子里通常标志着一个好开端!”
When asked if it was difficult to kill the creature, Payne quipped, "Bagging a demon is always a fantastic way to begin one's morning!"
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