在运行时,工厂对象可以生成连接、定位CICS服务器和激活服务器上的CICS程序。
At run time, a factory object can generate a connection, locate the CICS server, and invoke the CICS program at the server.
一个玩家对象将会被创建出来,然后HUD将会变成显示一个服务器被激活了。
This will cause a player object to be created, and the HUDwill change to show the server is active.
将在客户端注册的对象类型的值保存为可以在服务器上激活的类型。
Holds values for an object type registered on the client end as a type that can be activated on the server.
将在客户端注册的对象类型的值保存为可以在服务器上激活的类型。
Holds values for an object type registered on the service end as one that can be activated on request from a client.
将在客户端注册的对象类型的值保存为可以在服务器上激活的类型。
Holds values for an object type registered on the service end as one that can be activated on request from a client.
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