显示网格由一台或多台控制(或客户)计算机所控制。
The display grid is controlled by one or more control (or client) computers.
我们从高程控制点中提取高程数据,利用规则矩形网格模型实现了三维地貌的显示。
We drew out the elevation data from elevation control points, and made use of the regular square grid to display three-dimensional terrain.
通过提供TLB(类型库),我们可以拉每个函数签名,并可以显示每个签名到网格控制或树控件。
By providing TLB (Type libraries) we can pull every function signature and can show every signature to Grid control or on Tree control.
探讨了分区网格生成的交互方法,包括交互输入、图形显示、网格质量检查、网格求解过程的随机可视控制等问题。
An interactive method of block grid generation is studied, including the issues of interactive input, graphics view, grid quality check, visual random control of grid solving process, etc.
探讨了分区网格生成的交互方法,包括交互输入、图形显示、网格质量检查、网格求解过程的随机可视控制等问题。
An interactive method of block grid generation is studied, including the issues of interactive input, graphics view, grid quality check, visual random control of grid solving process, etc.
应用推荐