计算机图形学在三维动画中建立模型时,越来越多地使用映射变换的理论。
The theory of mapping is used more and more frequendy in the Computer Graphics three dimensional modeling.
并通过加权累加、倒数变换等方法,对观测值进行映射变换,使其呈现出更强的规律性,以进一步提高预测精度。
Furthermore, the regularity of test data can be greatly enhanced by weighted accumulative addition, reciprocal transformation and so on, which raises the precision of the prediction in time series.
经过CCD摄像机像面和光切平面之间的空间映射变换及图象处理后,可一次获得被测物的某一个截面的二维轮廓信息。
D figure information of any section was also attained after spatial mapping transformation between CCD image plane and light-section plane.
将两共面平行荷电微带传输线在横截面内的场区用保形映射变换为矩形内域,从而获得单位纵长传输线的电容和静电能量。
The electrostatic field region on the cross section of two charged parallel strip transmission lines in a plane is transformed into the interior of a rectangle with the conformal mapping.
分离对象的物理视图与逻辑视图,隐藏物理视图的实现细节,使算法工作在高层的逻辑视图上,并通过视图变换将高层算法映射到低层中间表示上。
We separate the physical view and logic view of IR, and make algorithms work on the high-level logic view, and map the high-level algorithms into low-level IR through view transformations.
采用该映射方法,在普通的PC机上即可完成实时坐标变换及对回波采样数据的进一步处理。
By this mapping method, the real time coordinate conversion and processing of the echo signal become possible to perform for an ordinary PC.
提出了一种新的基于混沌映射与排序变换的图像加密算法。
Proposed a new algorithm of images scrambling based on the chaotic mapping and sort transformation.
定义了集合上的反部分映射,并由此给出了集合上的变换半群的对偶半群的一个新刻划。
This paper defined anti-part mapping on set and has given a new deseription of dual semigroup of transformation semigroup on set.
确定了共形映射与坐标变换之间的关系;
Relationships between conformal mapping and coordinate transformations was confirmed.
通过采用对数极坐标映射,可将空间均匀取样得到的图像变换成非均匀取样的图像,从而减小冗余像素,压缩了搜索空间。
An uniform sampling image can be transformed to a space variant sampling image by log-polar coordinate mapping which reduces the searching space and redundant pixels.
页面变换将页面坐标映射到设备坐标。
The page transformation maps page coordinates to device coordinates.
本文通过一系列变换函数和映射函数,论述了如何将激光扫描尺寸自动检测仪测得的数据转换成棒状图的原理。
This paper is devoted to describe the principle converting the data measured by a laser scanning automatic size detecting device into the bar-form-diagram through a series of transformations.
向量;统计;概率;映射;变换;正弦与余弦定理;函数。
Vector, Statistics, Probability, Mapping, Transformation, Sine and Cosine Law, Functions.
使用混沌映射将二进制商标的像素在空间区域中进行随机置乱,然后将置乱的信息分块嵌入在图像的DCT变换系数中。
The chaotic mapping enables the logo pixels rearrange randomly in the specified spatial domain, and the mixed bits of the logo were embedded in the image DCT coefficients.
该算法首先分析并提出两幅图像中相应特征点的邻域窗口之间的单应映射可以用仿射变换模型来近似;
Since it was proved that the homography between two windows of corresponding feature can be geometrically approximated by an affine transformation model.
依据映射的变换方向不同,论文提出了非均匀映射实现的两类算法:正向算法与反向算法。
According to this ring and mapping direction we classify the mapping transformation into two sorts: forward algorithm and reverse algorithm.
根据最小生成树(MST)算法获得图像序列的连通分量,得到图像对之间的变换矩阵并将图像映射到拼接平面。
The minimum spanning tree (MST) was used to obtain the best connected-component of the image set to recover the transformation between images and project the images into the Mosaic frame.
方法ecg信号经过小波变换后,其不同频率成份会映射到变换结果的不同尺度上,而在这些尺度之间存在相互的联系。
Method After wavelet transformation, the components of different frequencies in an ECG signal could be mapped to a set of specific scales, and there were some connections among them.
首先介绍透视变换和透视纹理映射原理,并简要分析其在自由曲面纹理映射中的应用。
First, the principle of perspective transformation and its application in the texture mapping of free-form surface are presented.
运用坐标变换方法和仿射映射的有关原理,对迟滞系统的输入信号进行变换映射。
The coordinate transformation method is used to realize the mapping between the input set and the output set of the hysteresis.
运用坐标变换方法和仿射映射的有关原理,对迟滞系统的输入信号进行变换映射。
Then, the affine mapping theory is applied to modeling a class of hysteresis, which is stimulated by smooth periodic signals.
利用模型变换及纹理映射方法,实现三维水平速度模型的动态剥离显示。
Realize dynamic clip display of 3_d velocity model by texture mapping and model transformation.
摘要:提出一种基于混沌映射和分数阶傅里叶变换的数字水印算法。
Absrtact: a digital watermarking algorithm is proposed based on chaotic map and fractional Fourier transform.
利用小波变换所具有的良好的时频分析特性,实现了输入输出之间映射关系的多分辨学习。
The good localization characteristics of wavelet functions in both time and frequency space allowed hierarchical multi-resolution learning of input-output data mapping.
定义了矩阵变换的最佳周期概念,给出了猫映射的最佳周期性定理。
The best transform period was secondly defined, and the best periodicity theorem for cat map was given.
介绍D3D坐标变换,纹理映射,Dshow播放音乐,线程创建等基础知识。对初学d3d的朋友非常有帮助。
D3D introduced coordinate transformation, texture mapping, Dshow music, the basic knowledge, such as thread creation. For beginner friends D3D very helpful.
当变换和纹理映射被施加在所有需要渲染的多边形上的时候,如何去把投影纹理限制在一个单一的区域里呢?
If transformation and texturing is being applied to all the rendered polygons, how do you limit the projected texture to a single area?
当变换和纹理映射被施加在所有需要渲染的多边形上的时候,如何去把投影纹理限制在一个单一的区域里呢?
If transformation and texturing is being applied to all the rendered polygons, how do you limit the projected texture to a single area?
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