• Unity能很好压缩其他软件输出文件格式所以除非已经一个正确分辨率JPG文件否则最好使用无损格式纹理(不要手动进行压缩)。

    Unity takes care of compression for the output platform, so unless your source is already a JPG of the correct resolution it's better to use a lossless format for your textures.

    youdao

  • 无损压缩但是为了大型数据库节省少量空间重新格式存储接收数据导致更多问题,实属不值

    Lossless compression is fine, but reformatting and storing received data for a small percentage gain in space in a large database will cause more issues than it's worth.

    youdao

  • GIF代表图形交换格式使用TIFF(标记图像文件格式)图像相同无损lzw压缩

    GIF stands for "Graphics Interchange Format" and employs the same lossless LZW compression that TIFF images use.

    youdao

  • GIF代表图形交换格式使用TIFF(标记图像文件格式)图像相同无损lzw压缩

    GIF stands for "Graphics Interchange Format" and employs the same lossless LZW compression that TIFF images use.

    youdao

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