• 最后总结提炼出了教育游戏设计原则方法教育游戏教学中的应用进行了展望

    Finally, the paper summarized and refined out principles and methods that the educational games are designed, and looked forward to the application of educational games in teaching.

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  • 除了他自己的个人经验观察以外,他其他专业同仁徵求意见,另外与其他游戏工作室的美术指导者以及游戏制作人请教,也与几个不同的教育机构的职员讨论,最后则和游戏业界之外的资深美术设计讨论,一切只为了找出这些实例中的一致性不足

    Finally, I discussed these topics with senior artists from outside the gaming industry, all in an effort to identify consistency in these practices or lack thereof.

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  • StarPowerr .Garry Shirts于1969年Simulation Training Systems(模拟训练系统)设计,适合1225年轻人的教育游戏

    StarPower is an educational game for ages 12 to 25, designed by R. Garry Shirts for Simulation Training Systems in 1969.

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  • 侧重基础知识教育,同时兼顾实用技术游戏设计艺术这几个要素的平衡。

    The program emphasizes rudimentary knowledge and focuses on the balance among practical technology, game design and other elements.

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  • 确信正音系统这样设计用来教授关键感官技能电脑游戏教育可能影响巨大

    But he is convinced that computer games such as Phonomena that are designed to teach key sensory skills could make a big difference in education.

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  • 本文教育游戏角度出发教育游戏设计进行理论探讨

    This paper embarks from the education game to carry on the academic discussion to the design of digital gaming for education.

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  • 面向网络公司、广告公司、电影及电视制片公司、游戏设计公司、教育相关行业培养动画创作和计算机二维平面动画设计制作;

    Training Purpose: The goal of education is to foster high level professional plane animated cartoon designer to serve the network, advertisement, cinema, game design, or education vocation etc.

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  • 针对教育游戏设计开发一点初步探索。

    In this article, it has some ideas about the design and development of educational game.

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  • 本文讨论便是基于中国近现代史纲要》课程教育游戏设计开发

    What will be discussed in the thesis is just the educational games' design and development base on the course "a Survey of the Chinese Modern and Contemporary History".

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  • 最后通过一个教育游戏关卡实例分析设计上述理论分析进行验证

    Finally, the paper made an educational game level example to verify the above theoretical analysis.

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  • 最后希望本文所做研究能够理论实践给予儿童教育游戏设计开发提供一定参考和借鉴

    Finally, I hope this research can provide some references in theory and practice on the design and development of children's educational games.

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  • 已经深入日常工作生活的方方面面,比如文字处理信息管理辅助设计图形图像处理、教育培训以及游戏娱乐等

    It has to go down to the daily work and life, such as word processing, information management, aided design, graphics and video processing, as well as education and training game entertainment.

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  • 交互学习游戏共有重要因素对于促进快乐学习目的教育游戏好的学习交互设计至关重要。

    Interaction is an important common factor to learn and play. For the purpose of promoting the joyful learning in educational games, a good learning interaction design is essential.

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  • 最后数学教育过程使用电脑游戏会涉及的相关问题教学设计校本游戏师资培训等进行反思。

    Finally, it reviews in some problems relevant to educational course mathematics with computer game such as teaching design, school game, and faculty training.

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  • 教育游戏本质确立,对指导教育游戏设计开发具有重要理论现实意义

    The establishment of view of edugame essence has an important theoretical value and practical significance, in guiding the design and development of edugame.

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  • 教育游戏进行设计之前解决首要问题就是教育娱乐性平衡

    Before designing the educational games, the first problem we should solve is the balance of education and entertainment.

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  • 游戏全世界范围越来越流行很多专家学者提出游戏教育相结合,设计教育游戏

    The game becomes more and more popular in the world, therefore, many experts combine the game into the education in order to design the education game.

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  • 笔者认为游戏设计头脑思考教育目标达成”“平衡设计法则

    I think, using the game design idea to achieve the education target is the principle of balance "education" and "entertainment".

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  • 第三步设计探究思考测验进行知识巩固评价,有效实现教学游戏教育性和游戏性的融合问题

    Finally, exploring the thinking and tests is designed to carry out the consolidation of knowledge and evaluation and the balanceable point of integration of game into education.

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  • 论文游戏设计理论出发,紧密结合历史学科特点历史题材教育游戏设计进行深入研究。

    This paper deeply studied the design of Educational Game of Historical Theme (EGHT), with the beginning of the theory of game design and binding the characteristic of historical discipline closely.

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  • 主要包括游戏风格教育游戏结构角色界面交互功能奖励惩罚机制的确定,最终设计游戏脚本

    Mainly, it includes the game style, the structure of instructional games, the roles, the interface, the interactive features, the reward and punishment mechanism, and ultimately a game script.

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  • 本质上说,教育游戏中的形象设计一般娱乐游戏的三维形象设计没有本质上的区别

    Essentially, the 3d image design education game and general 3d image design game don't have essential difference.

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  • 虚拟场景漫游虚拟现实技术种重要应用形式,也是近年来计算机图形学领域的一个研究热点,广泛应用军事教育航空航天规划设计以及娱乐游戏等领域

    Virtual scene ramble is a typical application of VR, which forms a hot research area in computer graphics and is widely used in military, education, aerospace, urban layout and entertainment.

    youdao

  • 虚拟场景漫游虚拟现实技术种重要应用形式,也是近年来计算机图形学领域的一个研究热点,广泛应用军事教育航空航天规划设计以及娱乐游戏等领域

    Virtual scene ramble is a typical application of VR, which forms a hot research area in computer graphics and is widely used in military, education, aerospace, urban layout and entertainment.

    youdao

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