最后总结提炼出了教育游戏设计的原则和方法,并对教育游戏在教学中的应用进行了展望。
Finally, the paper summarized and refined out principles and methods that the educational games are designed, and looked forward to the application of educational games in teaching.
除了他自己的个人经验与观察以外,他也向其他专业同仁徵求意见,另外与其他游戏工作室的美术指导者以及游戏制作人请教,也与几个不同的教育机构的职员讨论,最后则和游戏业界之外的资深美术设计者讨论,一切只为了找出这些实例中的一致性或不足之处。
Finally, I discussed these topics with senior artists from outside the gaming industry, all in an effort to identify consistency in these practices or lack thereof.
StarPower是r .Garry Shirts于1969年为Simulation Training Systems(模拟训练系统)设计,适合12至25岁年轻人的一款教育游戏。
StarPower is an educational game for ages 12 to 25, designed by R. Garry Shirts for Simulation Training Systems in 1969.
该课侧重基础知识教育,同时兼顾实用技术和游戏设计艺术这几个要素的平衡。
The program emphasizes rudimentary knowledge and focuses on the balance among practical technology, game design and other elements.
但他确信像正音系统这样被设计用来教授关键感官技能的电脑游戏在教育界可能影响巨大。
But he is convinced that computer games such as Phonomena that are designed to teach key sensory skills could make a big difference in education.
本文从教育游戏的角度出发,对教育游戏的设计进行了理论的探讨。
This paper embarks from the education game to carry on the academic discussion to the design of digital gaming for education.
面向网络公司、广告公司、电影及电视制片公司、游戏设计公司、教育等相关行业,培养原动画创作和计算机二维平面动画设计制作;
Training Purpose: The goal of education is to foster high level professional plane animated cartoon designer to serve the network, advertisement, cinema, game design, or education vocation etc.
针对教育游戏的设计、开发做了一点初步的探索。
In this article, it has some ideas about the design and development of educational game.
本文要讨论的便是基于《中国近现代史纲要》课程的教育游戏的设计与开发。
What will be discussed in the thesis is just the educational games' design and development base on the course "a Survey of the Chinese Modern and Contemporary History".
最后通过一个教育游戏关卡实例的分析和设计对上述的理论分析进行了验证。
Finally, the paper made an educational game level example to verify the above theoretical analysis.
最后,希望本文所做的研究能够在理论与实践上给予儿童教育游戏的设计与开发提供一定参考和借鉴。
Finally, I hope this research can provide some references in theory and practice on the design and development of children's educational games.
它已经深入到日常工作和生活的方方面面,比如文字处理、信息管理、辅助设计、图形图像处理、教育培训以及游戏娱乐等。
It has to go down to the daily work and life, such as word processing, information management, aided design, graphics and video processing, as well as education and training game entertainment.
交互是学习和游戏共有的重要因素,对于促进快乐学习为目的的教育游戏,好的学习交互设计至关重要。
Interaction is an important common factor to learn and play. For the purpose of promoting the joyful learning in educational games, a good learning interaction design is essential.
最后,对数学教育过程中使用电脑游戏会涉及的相关问题如教学设计、校本游戏、师资培训等进行反思。
Finally, it reviews in some problems relevant to educational course mathematics with computer game such as teaching design, school game, and faculty training.
教育游戏本质观的确立,对指导教育游戏的设计和开发具有重要的理论和现实意义。
The establishment of view of edugame essence has an important theoretical value and practical significance, in guiding the design and development of edugame.
而对教育游戏进行设计之前,要解决的首要问题就是其教育性与娱乐性的平衡。
Before designing the educational games, the first problem we should solve is the balance of education and entertainment.
游戏在全世界范围内越来越流行,很多专家学者提出把游戏和教育相结合,来设计教育游戏。
The game becomes more and more popular in the world, therefore, many experts combine the game into the education in order to design the education game.
笔者认为,用游戏设计的头脑来思考教育目标的达成,是“教”“娱”平衡设计的法则。
I think, using the game design idea to achieve the education target is the principle of balance "education" and "entertainment".
第三步设计了探究思考与测验,进行知识的巩固和评价,有效实现教学游戏的教育性和游戏性的融合问题。
Finally, exploring the thinking and tests is designed to carry out the consolidation of knowledge and evaluation and the balanceable point of integration of game into education.
论文从游戏设计理论出发,紧密结合历史学科特点,对历史题材教育游戏的设计进行了深入研究。
This paper deeply studied the design of Educational Game of Historical Theme (EGHT), with the beginning of the theory of game design and binding the characteristic of historical discipline closely.
主要包括对游戏风格、教育游戏的结构、角色、界面、交互功能、奖励与惩罚机制的确定,并最终设计出游戏脚本。
Mainly, it includes the game style, the structure of instructional games, the roles, the interface, the interactive features, the reward and punishment mechanism, and ultimately a game script.
从本质上说,教育游戏中的三维形象设计和一般娱乐游戏的三维形象设计没有本质上的区别。
Essentially, the 3d image design education game and general 3d image design game don't have essential difference.
虚拟场景漫游是虚拟现实技术的一种重要应用形式,也是近年来计算机图形学领域的一个研究热点,被广泛应用于军事、教育、航空航天、规划设计以及娱乐游戏等领域。
Virtual scene ramble is a typical application of VR, which forms a hot research area in computer graphics and is widely used in military, education, aerospace, urban layout and entertainment.
虚拟场景漫游是虚拟现实技术的一种重要应用形式,也是近年来计算机图形学领域的一个研究热点,被广泛应用于军事、教育、航空航天、规划设计以及娱乐游戏等领域。
Virtual scene ramble is a typical application of VR, which forms a hot research area in computer graphics and is widely used in military, education, aerospace, urban layout and entertainment.
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