卡梅隆:故事就是故事,他还是会以同样的方式结尾。
Cameron: the story is the story. It still ends the same way.
故事就是故事﹐只要是好的故事﹐我们就不必要太过份去怀疑这些故事的真实性﹐而毋宁去重视这些故事中的真理性。
Stories are stories. As long as they are good stories, we should not question too much the truthfulness of the tales, but would rather concentrate on the truth in the tales.
故事就是那样的,他们和讲故事的人自己一样对此感到高兴。
That was the story, and they were as pleased with it as the fair narrator herself.
我没有让她讲她的故事,因为她的故事就是我的故事。
I didn't ask her to tell her story, because her story is my story.
艺术统一就是沿着故事(如科幻小说)主题或故事主线,一次只讲一个故事,在室内设计中,一所房子保持一种风格。
Artistic unity is staying on the story (like a science fiction novel) topic or story line, telling only one story at a time, staying on the style of a home in interior design.
这种情况下,一个可以预计的结果是,所有的故事某种程度上是“同构体”,就是说这些故事的大小类似、书写方式也遵循某种通用的标准。
An intended consequence of this is that the stories are in some way isomorphic - they have comparable sizes, the story texts all fulfill some common criteria etc.
这就是约瑟夫和他兄弟们的故事梗概,但是这些故事的一个非常重要的主题是,上帝的冒险。
That's the basic outline of the story of Joseph and his brothers, but one of the important themes of these stories is the theme of God's providence.
当计划使用故事板技术时,你应该确定精确度(也就是说,故事板必须反映的调查研究中主题的准确度)。
When planning to use storyboarding, you should determine the level of fidelity (that is, how accurately must the storyboard reflect the theme under investigation).
这就是圣人们的故事——他们死了,却继续活于那些在他们之后生活的人的内心——而这也可能成为我们的故事。
That is the story of the saints - they died, but they continue to be alive in the hearts of those who live after them - and it can be our story too.
最终,我用来战胜怯懦,面对那些经验十足的旅行家的方法就是开始讲述自己的故事,就像是很重要并且令我自豪的故事,因为那些故事,我过去自豪,现在仍自豪。
What I finally did to get over my shyness in the presence of those more well-traveled was to start telling my stories like they were important and I was proud of them, because I was, I am.
当然,还有很多禅宗的故事,所有这些故事指向一个必然结论,简单地说就是,你是宇宙自身。
Of course, there are many Zen stories, all of which point toward the inevitable conclusion that, simply put, you are IT.
我觉得获得充分了解的最简单方式就是分析故事,并把故事划分成最简单的要点。
The easiest way to obtain this mastery is, I think, to analyse the story into its simplest elements of plot.
在他们眼里,他就是一个传奇,即使他空降生涯的故事——“丝绸故事”,队员们这样称呼它们——似乎是从把他自己挂到树上这一糗事开始的。
He was a legend to them, even if the stories of his jumps - "silk stories", as jumpers call them-tended to begin with a cuss, and a crash, and himself dangling from a tree.
这两个类型看起来好像完全不相干,但将它们统一在一起的,就是故事中强烈的人物性格特征,如果没有这一特征,此类故事将不复存在。
These two types of stories seem polar opposites, but what holds them together and defines them is the strong central character that creates the reason for the story to be told.
作为读者,你挠挠头,看着我:如果说交互设计就是讲故事,那么,这些“真实”的故事又是怎么来的呢?
As a reader, just think to yourself: If interaction design is just about telling stories, then where do these "true" stories come from?
故事有很多种,但是最难讲的就是幽默的故事了。
There areseveral kinds of stories, but only one difficult kind—the humorous.
报纸大量发表有关淘金的故事,这些故事说,到那淘金是很容易致富的,你到了那个地区后,你所有做的一切就是拾起地上的黄金。
Newspapers printed stories that said it was easy to become rich. All you had to do was pick up the gold from the ground.
但生活就是一个故事接着一个故事,有开始,有结局,有寓意——这种意识深藏在人们心中。
Yet the sense that life is a series of stories, with beginnings, ends and morals to learn, lies deep.
“讲故事的要诀就是故事和患者之间要建立相同性”休斯顿医生说,“营销人员很早就谙熟此道,因此你才会在广告里看到那么多的故事。”
“The magic of stories lies in the relatedness they foster,” Dr. Houston said. “Marketers have known this for a long time, which is why you see so many stories in advertisements.
“讲故事的要诀就是故事和患者之间要建立相同性”休斯顿医生说,“营销人员很早就谙熟此道,因此你才会在广告里看到那么多的故事。”
“The magic of stories lies in the relatedness they foster,” Dr.Houston said.“Marketers have known this for a long time, which is why you see so many stories in advertisements.
有一个绚烂的人生故事,而我们就是这个故事的主角。
我们家的故事就是美国的故事。
从很多方面来说,厄立特利亚的故事就是现代非洲的故事,太多的希望和一样多的问题融合一体。
In many ways, the story of Eritrea is the story of modern Africa, so much promise melting into so many problems.
“我家族的故事就是一个美国故事”,骆家辉说。
“目击者之声”就是想通过让叙述者讲述他们的故事、久而久之拥有故事的这种方式来引出问题事件。
So Voice of Witness takes on issues by letting the narrators tell their stories, at length, and own their narratives.
一个电影故事板就是获取情景,摄像视角,以及人物流,而软件故事板则是获取特定上下文中主要的软件意图。
A film storyboard captures the flow of the scene, camera angles, and the characters, while a software storyboard captures the main intent of the software in a particular context.
一旦得出在一次迭代中能完成多少故事,则每个故事的故事点之和就是估算出的速度。
Once you have worked out how many stories fit into an iteration, then the total of the story points for each story will be the estimated velocity.
人们喜欢听探寻故事- - -这就是为什么圣杯故事能传颂至今- - -人们感觉置身其中。
People like hearing about quests - that's why we still tell stories about the Holy Grail - and they like being a part of them.
假如我们认为科技可以取代人们体会过的真实故事,我们就是自我毁灭且遗忘故事真正的力量。
If we imagine that technology can take the place of the living human presence experienced through oral tradition, then we diminish ourselves and forget the true power of stories.
假如我们认为科技可以取代人们体会过的真实故事,我们就是自我毁灭且遗忘故事真正的力量。
If we imagine that technology can take the place of the living human presence experienced through oral tradition, then we diminish ourselves and forget the true power of stories.
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